Reddit Q&A16 (头晕翻完最后的1/3)

2017-10-02 19:05:36 神评论

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战舰世界 Reddit Q&A16 (头晕翻完最后的1/3)

Clan Battles

Q: Can we learn final results for clan battle test? Please give us some spoiler about ship limitations or other things? What do you think about it?

A: We're finalizing it now. I think it's safe to say we will tell you much more on Monday in a separate article:)

Q军团战有说法吗?什么船能用,什么船有数量限制?可以提供一些信息吗?

A我们已经在完善最后的细节了,星期一会有信息的

(这答案是5天前的了,周一出来的消息大家应该也知道了,限制1BB,航妈不能玩23333)

Clan Oil

Q: For playing in a clan, wouldnt it be a good addition to motivate players to actually play with their clan mates now? I see more and more clans being created just for grinding the unlocks of the base (which is to be expected) but those players never play the game together, they only join and then play alone or in divisions, so the oil gets contributed to the clan but nothing else is going on. Maybe a bonus % on the oil being earned when you actually play with a clanmate? Something like a permament mission that is "win a battle with atleast one clanmate in your team = 1 oil". SOURCE

A: Thank you for your suggestion. It's quite interesting, and while I'm not sure our competitive designers hadn't thought about it already, I will discuss this. But yes, Clan Battles should be quite motivating.

Q现在军团内部互动太少了吧,而且获取油的渠道太少了,我看你们要不要加入一个机制,每场跟军团的人组队获胜的话,多拿1点油,你们怎么看?

A谢谢你的反馈,我会吧这个建议提交给我们的开发团队的(卫星上天啦)。

Q: Is it intented that purchased containers (right now, Anniversary containers on the webshops) reward 10 oil each? Doesnt that in a way enable people to pay real money to build up their clan base faster than others? Or is that a bug that might be fixed with the next bunch of paid containers coming? If it is intended, i can hear people crying "pay to win" again and such (sure, not win but advance much faster, the usual pitchforks) and i have seen comments about this already here. SOURCE

A: It is intended, however, only for unified approach - if you win or get a container in any in-game event, it will work the same. We absolutely don't expect anyone to buy the containers because of 10 oil only. On the other hand, if the oil was missing from premium shop containers exclusively, that would be quite weird, in our opinion.

Q:现在在商店里买箱子的话每一个都会给10点油,你这个是有意这样做的,还是一个bug?如果有意这样做,是不是会有土豪买一堆箱子就为了升级呢?你感觉这样是不是不太好呢?花钱就能更快的升级军团设施?

A不是bug,而且只要你通过任何渠道获得箱子都会有10点油。我们根本不认为有人会买箱子只为了升级、而且我们认为如果玩家买的箱子反而没有10滴油奖励的话,会不合逻辑

Deep Water torps and Water depth

Q: Does the game model sea level depth to what extent? Meaning here that would the DW torps hit the sea bottom in certain shallow places where normal torps could still pass? SOURCE

A: No shallows for torpedoes are planned, it's about pure torpedo-target interaction.

Q会不会深水鱼雷打到地图里比较潜的滩头,提早爆炸,但是普通鱼雷还能通过?

A不会,没有这个计划。深水鱼雷只考虑目标的吃水。

AP Bombs and CV div

Q1/2: Given how we have exposure to AP dive bombs now (from both GZ and enterprise), how is their performance with regards to automatic, manual, and panicked drops? As it is now, the autodrops are far too effective in relation SOURCE

A1/2: I am not ready to share the stats. However, I think we will report the state of GZ test in a dedicated FB groupr when we're done with the first stage.

Q现在企业和齐柏林都有AP航弹了,你们对于她们的AP航弹在不同状态(手动,自动,在被AA打乱下投弹)的表现如何?现在AP航弹在手动和自动下的区别太小了。你们感觉呢?

A我还不能提供我们收集的数据。但是我认为时机成熟的时候我们会在FB上提供第一阶段测试的数据的。

Q2/2: What is your/WG's perception of CV divisions? Specifically divisions where a CV brings 2 (unicum or not) AA ships, thereby guaranteeing the presence of excellent AA on at least 1 flank with no such guarantee for the opposite team. This is very unfun to face as an opposing solo CV, as you surrender control of the air on 1 flank immediately regardless of skill level. Starting at T6, every tier can have such divisions. This is particularly annoying when the AA range (damage likely compounded with MAA) exceeds the air detection range. I think forcing CV divs to always meet CV divs would be good start.

A2/2: Divisions (as well as other forms of coordinated teamplay) are very strong in our game overall, not only CV/AA. We would "nerf" them a bit actually, but point is, it's hard to nerf them without severely hurting in-game socialization.

Q你们对包括CV的组队怎么看?尤其是当CV带两个自身AA也很厉害的船的时候,自方AA很强,但是对方没有保证有足够的AA船。如果对方是单野CV的话根本没法玩。我认为如果是CV组队的话对面也应该是CV组队。

A不仅是CV组队,现在游戏里车队太强了,我们计划要‘砍一刀’,但是很难做到又砍车队效率又保证玩家之间的互动。

Compliments to Sub_Octavian!

Q: No questions but just want to compliment you on the very nice anniversary special we got! It was very well designed and really drew me back in the game. In-game campaigns and proper specials (viz. Bismarck campaign, Dunkirk special, anniversary special) are the highlights for me in this game! Hope you can keep this stuff up and throw a special/campaign like those every 2 months!

A: Hello. My part was the collection design, and I am happy to know you enjoyed it. I will pass your feedback to the whole B-Day group, because yes, I feel we did it right.

Q没有问题但是感谢你们做的周年活动!设计的很好而且送的东西也不错!我特别喜欢你们设计的各种活动!希望你们能继续加油而且每两个月都出类似的活动!

A,我就是负责是设计周年活动的,我很高兴你喜欢这个活动。我会吧你的反馈提交给我们周年活动的的开发团队的。当然,我们设计的东西当然是好的啦。

Ranked Reward Ship

Q: are you allowed to give hints about the next ranked reward ship?

A: I would hint it, but I don't know yet :D

Q连续N次排位上第一段位的奖励船?能提供点消息吗?

A如果我知道的话我会给你提供一些信息,但是我也什么都不知道 :D

Stealth AA

Q: Will Stealth AA ever be given the same treatment as Stealth Firing? Having your planes chewed up by ships you can't see is extremely frustrating.

A: Yes. We know, and sorry for the bad experience. I cannot promise you the exact time, but it should be done around 0.6.13-0.6.14.

Q隐身开火没了,那么隐身AA能不能也去掉啊?玩CV的时候当你的飞机被一个看不见的敌人打掉很烦诶?

A我们知道这个问题,我不能保证时间。但我知道在0.6.13-0.6.14之内应该会移除这个问题。

Q: Right now we see a lot of complaints about underwater citadels in battleships. While I can see that you are looking to enable more aggressive battleship play to change the passivity that was much complained about, don't you think that it creates a risk-reward issue? Battleships' main armour belt used to be a target with high risk (difficult to penetrate) for high reward (citadel damage), but now they are high risk for no reward as you won't get anything better than penetrations.

A: If we're talking about RN BBs, then, we will get back to them when the data size is enough, and player distribution is similar to older lines. If we're talking about the recent Montana/Iowa debate, then..eh..sorry to say that, but the community insisted (heavily) we lower their citadels, and the reasons were decent. You can still deal significant damage to them, and sailing broadside is still a huge risk. I don't see any problem with it - but there are other, more class-specific problems, like excessive AP damage to DDs or issues with some cruisers' survival ability.

Q现在很多人认为BB的水下装甲区不好,虽然我知道你们这样设计是希望想要让BB玩家冲在前线,不用担心一直被出核心区,但是现在打BB根本不出装甲区了,你不感觉这是问题么?

A如果你是在讲英战的话,我们还需要收集数据。如果你在讲美战,对不起,很多玩家要求美战核心降低。所以我们才这样改的。你们还能对他们造成大量伤害,只不过出不了核心。我不感觉是问题啊?我们现在主要在修补别的问题,比如BB穿DD的问题。

CV rework

Q: Wanna throw us a bone what kind of goals you have for the planned CV balance? I am not asking about "what stats you would change", but where you see CVs after the rebalance.

A: Hello. I know that 2017 was not fruitful for CV improvements - many things went slower than we expected. Right now, what we're doing is preparing a couple of bug fixes, and still working on USN overspecialization and USN/IJN balance. I hope we'll issue some tweaks this year. However, I'm often asked about some global CV rework (along with related AA). What I can say is that we actually want to try something completely new - not just tweaks, but some major overhaul. And finally, we're able to allocate resources to this task. You should realize that any major overhaul requires a lot of planning, prototyping, internal tests, external tests and support on release to be successful. It's safe to say that we're on prototyping stage now, and we're excited to go on in 2018. For now, I cannot tell you more.

Q去年你们毛子口口声声保证的2017年的CV改动呢?现在有啥?改动的怎么样了?

A我们知道2017对于CV的平衡我们做的不够多,很多计划比想象中的慢。现在,我们准备吧一些CV的bug修补了,然后对美航的飞控和日航/美航平衡给搞定。经常有人问一些全面的CV改动,包括AA机制改动。我只能说,我们希望尝试一些全新的系统,不只是小改动,这需要很多的计划,制作,内部测试和外部测试等等。我们现在已经在制作这一步了,我们希望18年有新消息。现在我不能告诉你更多的信息了。

Muting Players

Q: When are we finally getting the option to mute other players from voice commands? (F-commands) SOURCE

A: Hello. Frankly speaking, I don't recall this question either, and was unaware this is a big issue. However, what you're saying makes sense. I've just passed this to UI team, and they have put it in their "possible improvements" queue - which does not guarantee changes are coming soon, but it will be properly discussed. Thank you!

Q屏蔽玩家后,只屏蔽他们说的话,他们一直按F1/2/3/4(快捷键)的快速消息没有屏蔽啊?

A对不起,我们没有注意到这个问题。我已经提交给开发团队了,当然不能保证如何能实装。

Paintings

Q: The "paintings" (like this one ) on the portal for the weekly missions, calendar, specials,... Who makes them, and how are they being made? And will there be, somewhere in the future, a dedicated corner where we can enjoy those artworks in high(er) sizes & resolution, without text in front of it?

A: Our 2D Art team makes them. Mostly, they are based on 3D source models with lots of after editing. As for the corner, I will pass your idea to my colleagues. Apparently the media section of the website is not detailed enough. Thanks you!

Q网站上的军舰的图,很帅啊?是谁负责做呢?如果制作的呀?以后能不能加入一个网页我们可以下载这些壁纸啊?

A我们的2D艺术团队负责画这些图,当然,是基于我们的3D模型来制作的。对于你的建议,我会提交给我的同事的,网站上的确缺少这个板块。

Data stuff

Q1/7: There was quite a bit of discussion in the last weeks about mid/high tier cruisers. Are you currently satisfied with them and it's only a few single ships that maybe need a buff, or is there something general amiss here. SOURCE

A1/7: T9-10 cruisers are fine (especially if BBs efficiency is controlled a bit, and that we're going to do). Mid cruisers could use some love. But the most tricky part that there may be CL vs CA issues within.

Q前几周很多人在讲重巡、轻巡之间的区别。你对于他们之间的平衡满意吗?你认为是一些船要加强,还是重巡/轻巡之间的确要大改。

A:我们认为9/10级巡洋舰都很强力(当然BB要砍一刀,我们已经有计划了)。当然中级(5-8)的巡的确可以稍微加强一些,当然最重要的是重巡和轻巡之间如何平衡。

Q2/7: How satsified are you with the statistics from the USN BBs with regards to survivabilty (lowered citadel) and how does it work with the problem of 'too many BBs' being around.

A2/7: USN BB experience has improved. Of course it contributed to BB class problem a bit (like, now we have a couple of more comfortable BBs - it naturally makes BB class better to some extent as a whole), however, it mostly revolves about BB vs BB balance. The change was implemented long time ago, and was widely welcomed. I think bringing it up and trying to pose it as an issue is a bit like witch hunting - yes, there are BB class balance problems, but it doesn't mean any BB improvement is bad.

Q美战降低核心区以后你们对于他们表现感觉如何?现在BB数量普遍太多了不是吗?

A美战明显数据变好了,,我认为美战加强是必要的,因为对于BB之间的平衡来说,这是必要的。当然BB数量的确太多了,但是这两个问题并不相关。

Q3/7: Ev1n spoke about, that in his opinion the Conquerer is probably in need of a nerf. What was the reasoning behind giving the RN BBs so over the top fire chance and HE Alpha DMG and how/why do you (WG statistics/game balance) think it'll break any 'Bow on' meta

A3/7: I don't know whether we will have to nerf Conqueror, or other newly introduced ships at this early stage, when the playerbase is not settled. When we have solid data, we may apply some tweaks. The reasoning was that a ship should have a few strengths - and for UK BBs, HE shell is one of them, also fitting to the lore.

Q欧服之前的QA里Ev1n说了他认为征服者要砍。为什么英战的HE这么强呢?

A我不确定要不要砍,毕竟船刚出。当我们有稳定的数据的时候,我们可能会进行一些改进。我们认为每个系的BB都要有长处,对于英战,HE就是他们的一个长处。而且也符合历史。

Q4/7: More and more people say (and I agree) that HE playing BBs remove the skill about aiming and ammo choice? How does WG incentivize players to work more for skill and ammo choice if plain HE spam works well enough for RN BBs?

A4/7: Maximum efficiency can be reached only when using appropriate ammo. And that's cool. Sometimes this rule does not work correctly - e.g., overall, BBs are too good with their APs against DDs - and that will hopefully be fixed. If someone wants to play AP or HE only, it's the choice that will work, but such player will do worse than the player who switches ammo depending on situation.

Q很多人都在说(而且我也这样认为)BB打HE太无脑了,根本不用(像AP一样)专门去瞄。你们怎么计划让玩家同时利用AP和HE呢?尤其当英战一路打HE就可以,根本不用AP。

A要达到伤害效率最大的话,玩家是必须要学会看时机换弹种的。当然,有时可能不是这样。有时可能BB打DD用AP反而更好。如果玩家只用一种弹药的话,他的场均绝对不会像‘知道什么时候换弹种的玩家’的场均高的。

Q5/7: What was the reasoning behind banning T5 ships from the PvE operations?

A5/7: This was a popular request, and overall, it was reasonable - one tier operations allows better balance.

Q为啥5级船不能打剧情PVE了?

A很多人这样要求,而且限制只有一级的船的话也更好平衡。

Q6/7: Any ideas on what/how to expand the naval base? Both optical (moving cars, other visual stuff) and economical (small boosts or maybe a clan bank)?

A6/7: It's just been released. I think it's a bit early to elaborate on future plans.

Q军团内容的增加?

A刚出军团系统,现在讲之后的计划太早了

Q7/7: Any chance Zao get's a small reload OR turret angle OR torp angle buff? Given that she has the lowest base reload of all T10s...

A7/7: I don't think so, because Zao is doing good.

Q藏王能给个小装填或者鱼雷角度buff吗?T10巡洋里她的装填最长。

A不能。藏王强而有力。

Q1/8: Might the Campbeltown receive the single torp launch option to be on par with the other RN ships? SOURCE

A1/8: Well, she looks fine as she is.

Q坎贝尔(3级英系DD)能有单发鱼雷和别的英系船一样吗?

A我们感觉她蛮好的不用buff

Q2/8: So far, what does your official data say about the balance of the RN BBs?

A2/8: That it's too early to draw solid conclusions for high-mid tiers. For low tiers, only Orion is showing some excessive WR, and in terms of damage, yes, they can score good absolute damage numbers with HE, but other low-mid tier BBs can actually do the similar stuff. So, we're ready to react, but right now there are no nerfs incoming.

Q现在你们的数据看来,英战平衡吗?

A现在下结论太早了,低级只有猎户座胜率太高。伤害来说,他们的场均的确很高,但是我们认为别的低级BB也可以喷火啊。所以我们短期内不会砍。

Q3/8: Might optionnal hulls come for the premiums? (like a zero AA Yubari with 6x140mm) Any candidates?

A3/8: Not planned to do it widely, but there are no severe restrictions either - e.g. Harekaze.

Q金币船能有换不同的船体的计划吗?(比如没AA的夕張,但是多2门炮?)

A不计划给大部分金币船这种选择,当然少数金币船(比如晴风(国服没有))是可以有的。

Q4/8: Any plans to allow RAN ships to train RN captains? Unless you have plans for a RAN tree (do you?), the Aussie ships -Vampire included- are useless as captain trainers, which discourage players to get one. :/

A4/8: No such plans.

Q澳洲海军的船能练英系舰长吗?除非你们计划有澳洲线?因为现在澳洲船没法练舰长啊?我都不想买了。

A没有这种计划。

Q5/8: Could you tell me which are the ships you are currently considering as "in need of some love" (premiums included)?

A5/8: Mahan can use some direct buff. DDs can use BB AP damage reduction (and I hope they will). USN CVs can use some balancing. CVs in general can use some attention to their overall gameplay.

Q你能讲讲那些船是你们考虑要加强的吗?

A马汉可以加强一下,BB不应该用AP对DD造成这么多伤害,美航可以平衡一下。所有CV都要改。

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