Reddit Q&A16 (头晕翻完最后的1/3)

2017-10-02 19:05:36 神评论

17173 新闻导语

战舰世界 Reddit Q&A16 (头晕翻完最后的1/3)

Clan Battles

Q: Can we learn final results for clan battle test? Please give us some spoiler about ship limitations or other things? What do you think about it?

A: We're finalizing it now. I think it's safe to say we will tell you much more on Monday in a separate article:)

Q军团战有说法吗?什么船能用,什么船有数量限制?可以提供一些信息吗?

A我们已经在完善最后的细节了,星期一会有信息的

(这答案是5天前的了,周一出来的消息大家应该也知道了,限制1BB,航妈不能玩23333)

Clan Oil

Q: For playing in a clan, wouldnt it be a good addition to motivate players to actually play with their clan mates now? I see more and more clans being created just for grinding the unlocks of the base (which is to be expected) but those players never play the game together, they only join and then play alone or in divisions, so the oil gets contributed to the clan but nothing else is going on. Maybe a bonus % on the oil being earned when you actually play with a clanmate? Something like a permament mission that is "win a battle with atleast one clanmate in your team = 1 oil". SOURCE

A: Thank you for your suggestion. It's quite interesting, and while I'm not sure our competitive designers hadn't thought about it already, I will discuss this. But yes, Clan Battles should be quite motivating.

Q现在军团内部互动太少了吧,而且获取油的渠道太少了,我看你们要不要加入一个机制,每场跟军团的人组队获胜的话,多拿1点油,你们怎么看?

A谢谢你的反馈,我会吧这个建议提交给我们的开发团队的(卫星上天啦)。

Q: Is it intented that purchased containers (right now, Anniversary containers on the webshops) reward 10 oil each? Doesnt that in a way enable people to pay real money to build up their clan base faster than others? Or is that a bug that might be fixed with the next bunch of paid containers coming? If it is intended, i can hear people crying "pay to win" again and such (sure, not win but advance much faster, the usual pitchforks) and i have seen comments about this already here. SOURCE

A: It is intended, however, only for unified approach - if you win or get a container in any in-game event, it will work the same. We absolutely don't expect anyone to buy the containers because of 10 oil only. On the other hand, if the oil was missing from premium shop containers exclusively, that would be quite weird, in our opinion.

Q:现在在商店里买箱子的话每一个都会给10点油,你这个是有意这样做的,还是一个bug?如果有意这样做,是不是会有土豪买一堆箱子就为了升级呢?你感觉这样是不是不太好呢?花钱就能更快的升级军团设施?

A不是bug,而且只要你通过任何渠道获得箱子都会有10点油。我们根本不认为有人会买箱子只为了升级、而且我们认为如果玩家买的箱子反而没有10滴油奖励的话,会不合逻辑

Deep Water torps and Water depth

Q: Does the game model sea level depth to what extent? Meaning here that would the DW torps hit the sea bottom in certain shallow places where normal torps could still pass? SOURCE

A: No shallows for torpedoes are planned, it's about pure torpedo-target interaction.

Q会不会深水鱼雷打到地图里比较潜的滩头,提早爆炸,但是普通鱼雷还能通过?

A不会,没有这个计划。深水鱼雷只考虑目标的吃水。

AP Bombs and CV div

Q1/2: Given how we have exposure to AP dive bombs now (from both GZ and enterprise), how is their performance with regards to automatic, manual, and panicked drops? As it is now, the autodrops are far too effective in relation SOURCE

A1/2: I am not ready to share the stats. However, I think we will report the state of GZ test in a dedicated FB groupr when we're done with the first stage.

Q现在企业和齐柏林都有AP航弹了,你们对于她们的AP航弹在不同状态(手动,自动,在被AA打乱下投弹)的表现如何?现在AP航弹在手动和自动下的区别太小了。你们感觉呢?

A我还不能提供我们收集的数据。但是我认为时机成熟的时候我们会在FB上提供第一阶段测试的数据的。

Q2/2: What is your/WG's perception of CV divisions? Specifically divisions where a CV brings 2 (unicum or not) AA ships, thereby guaranteeing the presence of excellent AA on at least 1 flank with no such guarantee for the opposite team. This is very unfun to face as an opposing solo CV, as you surrender control of the air on 1 flank immediately regardless of skill level. Starting at T6, every tier can have such divisions. This is particularly annoying when the AA range (damage likely compounded with MAA) exceeds the air detection range. I think forcing CV divs to always meet CV divs would be good start.

A2/2: Divisions (as well as other forms of coordinated teamplay) are very strong in our game overall, not only CV/AA. We would "nerf" them a bit actually, but point is, it's hard to nerf them without severely hurting in-game socialization.

Q你们对包括CV的组队怎么看?尤其是当CV带两个自身AA也很厉害的船的时候,自方AA很强,但是对方没有保证有足够的AA船。如果对方是单野CV的话根本没法玩。我认为如果是CV组队的话对面也应该是CV组队。

A不仅是CV组队,现在游戏里车队太强了,我们计划要‘砍一刀’,但是很难做到又砍车队效率又保证玩家之间的互动。

Compliments to Sub_Octavian!

Q: No questions but just want to compliment you on the very nice anniversary special we got! It was very well designed and really drew me back in the game. In-game campaigns and proper specials (viz. Bismarck campaign, Dunkirk special, anniversary special) are the highlights for me in this game! Hope you can keep this stuff up and throw a special/campaign like those every 2 months!

A: Hello. My part was the collection design, and I am happy to know you enjoyed it. I will pass your feedback to the whole B-Day group, because yes, I feel we did it right.

Q没有问题但是感谢你们做的周年活动!设计的很好而且送的东西也不错!我特别喜欢你们设计的各种活动!希望你们能继续加油而且每两个月都出类似的活动!

A,我就是负责是设计周年活动的,我很高兴你喜欢这个活动。我会吧你的反馈提交给我们周年活动的的开发团队的。当然,我们设计的东西当然是好的啦。

Ranked Reward Ship

Q: are you allowed to give hints about the next ranked reward ship?

A: I would hint it, but I don't know yet :D

Q连续N次排位上第一段位的奖励船?能提供点消息吗?

A如果我知道的话我会给你提供一些信息,但是我也什么都不知道 :D

Stealth AA

Q: Will Stealth AA ever be given the same treatment as Stealth Firing? Having your planes chewed up by ships you can't see is extremely frustrating.

A: Yes. We know, and sorry for the bad experience. I cannot promise you the exact time, but it should be done around 0.6.13-0.6.14.

Q隐身开火没了,那么隐身AA能不能也去掉啊?玩CV的时候当你的飞机被一个看不见的敌人打掉很烦诶?

A我们知道这个问题,我不能保证时间。但我知道在0.6.13-0.6.14之内应该会移除这个问题。

Q: Right now we see a lot of complaints about underwater citadels in battleships. While I can see that you are looking to enable more aggressive battleship play to change the passivity that was much complained about, don't you think that it creates a risk-reward issue? Battleships' main armour belt used to be a target with high risk (difficult to penetrate) for high reward (citadel damage), but now they are high risk for no reward as you won't get anything better than penetrations.

A: If we're talking about RN BBs, then, we will get back to them when the data size is enough, and player distribution is similar to older lines. If we're talking about the recent Montana/Iowa debate, then..eh..sorry to say that, but the community insisted (heavily) we lower their citadels, and the reasons were decent. You can still deal significant damage to them, and sailing broadside is still a huge risk. I don't see any problem with it - but there are other, more class-specific problems, like excessive AP damage to DDs or issues with some cruisers' survival ability.

Q现在很多人认为BB的水下装甲区不好,虽然我知道你们这样设计是希望想要让BB玩家冲在前线,不用担心一直被出核心区,但是现在打BB根本不出装甲区了,你不感觉这是问题么?

A如果你是在讲英战的话,我们还需要收集数据。如果你在讲美战,对不起,很多玩家要求美战核心降低。所以我们才这样改的。你们还能对他们造成大量伤害,只不过出不了核心。我不感觉是问题啊?我们现在主要在修补别的问题,比如BB穿DD的问题。

CV rework

Q: Wanna throw us a bone what kind of goals you have for the planned CV balance? I am not asking about "what stats you would change", but where you see CVs after the rebalance.

A: Hello. I know that 2017 was not fruitful for CV improvements - many things went slower than we expected. Right now, what we're doing is preparing a couple of bug fixes, and still working on USN overspecialization and USN/IJN balance. I hope we'll issue some tweaks this year. However, I'm often asked about some global CV rework (along with related AA). What I can say is that we actually want to try something completely new - not just tweaks, but some major overhaul. And finally, we're able to allocate resources to this task. You should realize that any major overhaul requires a lot of planning, prototyping, internal tests, external tests and support on release to be successful. It's safe to say that we're on prototyping stage now, and we're excited to go on in 2018. For now, I cannot tell you more.

Q去年你们毛子口口声声保证的2017年的CV改动呢?现在有啥?改动的怎么样了?

A我们知道2017对于CV的平衡我们做的不够多,很多计划比想象中的慢。现在,我们准备吧一些CV的bug修补了,然后对美航的飞控和日航/美航平衡给搞定。经常有人问一些全面的CV改动,包括AA机制改动。我只能说,我们希望尝试一些全新的系统,不只是小改动,这需要很多的计划,制作,内部测试和外部测试等等。我们现在已经在制作这一步了,我们希望18年有新消息。现在我不能告诉你更多的信息了。

Muting Players

Q: When are we finally getting the option to mute other players from voice commands? (F-commands) SOURCE

A: Hello. Frankly speaking, I don't recall this question either, and was unaware this is a big issue. However, what you're saying makes sense. I've just passed this to UI team, and they have put it in their "possible improvements" queue - which does not guarantee changes are coming soon, but it will be properly discussed. Thank you!

Q屏蔽玩家后,只屏蔽他们说的话,他们一直按F1/2/3/4(快捷键)的快速消息没有屏蔽啊?

A对不起,我们没有注意到这个问题。我已经提交给开发团队了,当然不能保证如何能实装。

Paintings

Q: The "paintings" (like this one ) on the portal for the weekly missions, calendar, specials,... Who makes them, and how are they being made? And will there be, somewhere in the future, a dedicated corner where we can enjoy those artworks in high(er) sizes & resolution, without text in front of it?

A: Our 2D Art team makes them. Mostly, they are based on 3D source models with lots of after editing. As for the corner, I will pass your idea to my colleagues. Apparently the media section of the website is not detailed enough. Thanks you!

Q网站上的军舰的图,很帅啊?是谁负责做呢?如果制作的呀?以后能不能加入一个网页我们可以下载这些壁纸啊?

A我们的2D艺术团队负责画这些图,当然,是基于我们的3D模型来制作的。对于你的建议,我会提交给我的同事的,网站上的确缺少这个板块。

Data stuff

Q1/7: There was quite a bit of discussion in the last weeks about mid/high tier cruisers. Are you currently satisfied with them and it's only a few single ships that maybe need a buff, or is there something general amiss here. SOURCE

A1/7: T9-10 cruisers are fine (especially if BBs efficiency is controlled a bit, and that we're going to do). Mid cruisers could use some love. But the most tricky part that there may be CL vs CA issues within.

Q前几周很多人在讲重巡、轻巡之间的区别。你对于他们之间的平衡满意吗?你认为是一些船要加强,还是重巡/轻巡之间的确要大改。

A:我们认为9/10级巡洋舰都很强力(当然BB要砍一刀,我们已经有计划了)。当然中级(5-8)的巡的确可以稍微加强一些,当然最重要的是重巡和轻巡之间如何平衡。

Q2/7: How satsified are you with the statistics from the USN BBs with regards to survivabilty (lowered citadel) and how does it work with the problem of 'too many BBs' being around.

A2/7: USN BB experience has improved. Of course it contributed to BB class problem a bit (like, now we have a couple of more comfortable BBs - it naturally makes BB class better to some extent as a whole), however, it mostly revolves about BB vs BB balance. The change was implemented long time ago, and was widely welcomed. I think bringing it up and trying to pose it as an issue is a bit like witch hunting - yes, there are BB class balance problems, but it doesn't mean any BB improvement is bad.

Q美战降低核心区以后你们对于他们表现感觉如何?现在BB数量普遍太多了不是吗?

A美战明显数据变好了,,我认为美战加强是必要的,因为对于BB之间的平衡来说,这是必要的。当然BB数量的确太多了,但是这两个问题并不相关。

Q3/7: Ev1n spoke about, that in his opinion the Conquerer is probably in need of a nerf. What was the reasoning behind giving the RN BBs so over the top fire chance and HE Alpha DMG and how/why do you (WG statistics/game balance) think it'll break any 'Bow on' meta

A3/7: I don't know whether we will have to nerf Conqueror, or other newly introduced ships at this early stage, when the playerbase is not settled. When we have solid data, we may apply some tweaks. The reasoning was that a ship should have a few strengths - and for UK BBs, HE shell is one of them, also fitting to the lore.

Q欧服之前的QA里Ev1n说了他认为征服者要砍。为什么英战的HE这么强呢?

A我不确定要不要砍,毕竟船刚出。当我们有稳定的数据的时候,我们可能会进行一些改进。我们认为每个系的BB都要有长处,对于英战,HE就是他们的一个长处。而且也符合历史。

Q4/7: More and more people say (and I agree) that HE playing BBs remove the skill about aiming and ammo choice? How does WG incentivize players to work more for skill and ammo choice if plain HE spam works well enough for RN BBs?

A4/7: Maximum efficiency can be reached only when using appropriate ammo. And that's cool. Sometimes this rule does not work correctly - e.g., overall, BBs are too good with their APs against DDs - and that will hopefully be fixed. If someone wants to play AP or HE only, it's the choice that will work, but such player will do worse than the player who switches ammo depending on situation.

Q很多人都在说(而且我也这样认为)BB打HE太无脑了,根本不用(像AP一样)专门去瞄。你们怎么计划让玩家同时利用AP和HE呢?尤其当英战一路打HE就可以,根本不用AP。

A要达到伤害效率最大的话,玩家是必须要学会看时机换弹种的。当然,有时可能不是这样。有时可能BB打DD用AP反而更好。如果玩家只用一种弹药的话,他的场均绝对不会像‘知道什么时候换弹种的玩家’的场均高的。

Q5/7: What was the reasoning behind banning T5 ships from the PvE operations?

A5/7: This was a popular request, and overall, it was reasonable - one tier operations allows better balance.

Q为啥5级船不能打剧情PVE了?

A很多人这样要求,而且限制只有一级的船的话也更好平衡。

Q6/7: Any ideas on what/how to expand the naval base? Both optical (moving cars, other visual stuff) and economical (small boosts or maybe a clan bank)?

A6/7: It's just been released. I think it's a bit early to elaborate on future plans.

Q军团内容的增加?

A刚出军团系统,现在讲之后的计划太早了

Q7/7: Any chance Zao get's a small reload OR turret angle OR torp angle buff? Given that she has the lowest base reload of all T10s...

A7/7: I don't think so, because Zao is doing good.

Q藏王能给个小装填或者鱼雷角度buff吗?T10巡洋里她的装填最长。

A不能。藏王强而有力。

Q1/8: Might the Campbeltown receive the single torp launch option to be on par with the other RN ships? SOURCE

A1/8: Well, she looks fine as she is.

Q坎贝尔(3级英系DD)能有单发鱼雷和别的英系船一样吗?

A我们感觉她蛮好的不用buff

Q2/8: So far, what does your official data say about the balance of the RN BBs?

A2/8: That it's too early to draw solid conclusions for high-mid tiers. For low tiers, only Orion is showing some excessive WR, and in terms of damage, yes, they can score good absolute damage numbers with HE, but other low-mid tier BBs can actually do the similar stuff. So, we're ready to react, but right now there are no nerfs incoming.

Q现在你们的数据看来,英战平衡吗?

A现在下结论太早了,低级只有猎户座胜率太高。伤害来说,他们的场均的确很高,但是我们认为别的低级BB也可以喷火啊。所以我们短期内不会砍。

Q3/8: Might optionnal hulls come for the premiums? (like a zero AA Yubari with 6x140mm) Any candidates?

A3/8: Not planned to do it widely, but there are no severe restrictions either - e.g. Harekaze.

Q金币船能有换不同的船体的计划吗?(比如没AA的夕張,但是多2门炮?)

A不计划给大部分金币船这种选择,当然少数金币船(比如晴风(国服没有))是可以有的。

Q4/8: Any plans to allow RAN ships to train RN captains? Unless you have plans for a RAN tree (do you?), the Aussie ships -Vampire included- are useless as captain trainers, which discourage players to get one. :/

A4/8: No such plans.

Q澳洲海军的船能练英系舰长吗?除非你们计划有澳洲线?因为现在澳洲船没法练舰长啊?我都不想买了。

A没有这种计划。

Q5/8: Could you tell me which are the ships you are currently considering as "in need of some love" (premiums included)?

A5/8: Mahan can use some direct buff. DDs can use BB AP damage reduction (and I hope they will). USN CVs can use some balancing. CVs in general can use some attention to their overall gameplay.

Q你能讲讲那些船是你们考虑要加强的吗?

A马汉可以加强一下,BB不应该用AP对DD造成这么多伤害,美航可以平衡一下。所有CV都要改。

Q6/8: Any plans to change the way Manual Secondaries skills for Tier 5-6 ships? Going from a poor bonus (15%) to a huge one (65%) by simply going up from Tier 6 to 7 seems somewhat unbalanced and wastes the potential for mid-Tier secondaries builds.

A6/8: We don't want to increase secondaries efficiency on low tiers, partly because we don't want to promote seal-clubbing.

Q对于5、6级船的手动副炮能加强吗?6级才+15%精度,一到7级就+65%了。对于5、6级船副炮流有点不值啊?

A:对于低级我们不考虑增加副炮的作用。因为我们不想让你们涂油。

Q7/8: Currently, ships equipped with radars at Tier 7 are locked behind a paywall. Are you satisfied with this situation of do you plan to introduce regular Tier 7 with radars ? (No that I really want to see those spammed, just asking ;) )

A7/8: That's not an intentional effect, and there is no real business profit from this situation. T7 researchable radars may or may not appear - it will depend on the ships introduced.

Q现在7级只有金币船有雷达?你感觉这平衡吗?你们计划搞有雷达的银币7级船吗?(我当然不想看到太多雷达船,就问问)

A我们不是故意这样的,而且我们也没从这个方面获得实际利益。有雷达的T7银币船可能在未来出现,当然,要看我们出什么船。

Q8/8: When stealth fire was removed, what made criterias made you decide to give a compensation to a few ships/give nothing?

A8/8: AFAIK, there were no compensations - just the ability to respec for free, correct me if I'm wrong. The change was systematic, and applied to the whole game, hence no specific compensation. Sorry for the bad experience with Blyskawica, but the game balance is not, and never will be set in stone. It will constantly change. We do work to keep all ships viable, including premiums. If Blyska really suffered, the help would be already on the way. We're happy if premium ship owners are happy of course, but balancing is a must.

Q隐身炮砍掉的时候,你们是如何决定哪些船给一些补偿的?

A没有任何补偿,所以船的舰长都可以免费换点。我知道你们对于闪电砍掉隐身炮后不满意,但是这都是为了游戏平衡。当然这些机制一直会改进的。我们希望所有船都平衡。

Q1/2: Are there any plans to introduce ribbons for initial spotting and spotting damage? I think it would encourage DDs and CVs to engage in the scout role more regularly.

A1/2: Spotting ribbons are planned (would be nice to add tanking ribbons as well), but we're not ready with design yet, so exact update is still to be determined.

Q有没有计划添加侦察(点亮)图标?比如第一个发现敌人和‘通过你点亮敌人造成的伤害’图标?这样的话应该能增加DD和CV去侦察敌人的积极性不是吗?

A在计划中,但是还没设计好。

Q2/2: And I know you probably get asked this every Q&A but is there any update on UI scaling? a simple "no" is fine :P

A2/2: No UI scaling updates, though.

Q你们有没有计划引进UI的比例设置呢?(大屏上UI太小了)

A没有计划。

AP richochets

Q: When do you plan on fixing extra damage from AP ricochets?

A: The issue is documented, and should be resolved eventually. We need time for it, because it's quite rare and not always reproducable, but we consider it important. Sorry for the possible inconvenience caused by it, but at least we know about this one.

Q对于AP跳弹还造成很多伤害,你们有没有计划修补这个bug啊?

A这个问题有记载在案,应该在一定时间后修补。我们需要时间,因为这不是一直发生的问题。拖延了很久对不起,但是至少我们一直在关注这个问题。

Q1/5: I know it’s a little early to ask this, but in the future, would it be possible that several small clans can join together and become an alliance? Since there are some clans that even cannot have enough players at the same time because of real life stuffs.

A1/5: It would be possible, if the clan meta gameplay will require it. For now, clan gameplay is going to be developing the naval base and participating in clan battles (7vs7). Such activities do not require any alliances. However, future activities may logically lead to creating bigger communities.

Q我知道现在问这个问题太早了,但是小军团能不能联合在一起有联盟啊?因为很多军团没有足够同一时间在线的玩家。

A:可以有,如果军团战需要的话。就现在来说,我们主要精力在军团战7v7上, 而这些不需要联盟。未来的军团活动可能需要更大的团队。

Q2/5: The IFHE change. I know that the first edition was abandoned because it would infect too many ships. However, the main problem is more on the specific statics rather than the concept. The concept, that to force players to choose one from fire-setting and alpha damage, is excellent. So have the devs totally abandoned this concept? (I’m sure the Devs will rethink this a few months later)

A2/5: Well, the cruisers overall are in difficult position, so while we're not entirely happy with CL/CA balance, we don't think it's the right time to nerf IFHE heavily. We're not abandoning the issue, though - it's just that more global challenges are more important now.

Q:对于IFHE改动。我知道最早的计划被放弃了,因为影响太多船。但是问题是,IFHE最早的出发点是你可以选择选择更高的点火率或者更高的直接伤害。现在这个出发点整个被无视了呀?

A:巡洋舰很难平衡,虽然我们现在对于重巡、轻巡平衡不满意,我们不认为现在应该对于IFHE大砍。我们当然还在考虑这个问题。但是别的问题更重要。

Q3/5: The CV rework. You said that you won’t let the CV players down this year at the beginning of the year. And I know you met a lot of problems, which is unavoidable. I heard the WOT have solved the problem of the SPG a few months ago, which is similar to the CV problems here. So can you tell us a rough order of the changes(just like what to change first,etc)

A3/5: I'm afraid no global changes will happen this year (however, I don't think it was promised). A few bug fixes and improvements (some are still to come in 2017), and some balancing - that's all for now. However, we of course know we must to more and do better. At this point I cannot promise or even leak anything, but I can say we allocated some serious resources to build new CV concept (while the existing one will be polished and fixed from time to time). I will gladly tell you more when I have some solid information. Sorry for being slow with this.

Q你们说好的CV大改呢?‘我们不会让CV玩家失望的’???我知道你们一定遇到很多问题。像隔壁的火炮一样。但是你能告诉我们你们CV大改的计划吗?

A:我很失望的告诉你今年不会有大改(我不认为我们有承诺要改)会修补小bug和小的-平衡。现在只能告诉你这么多了。当然,我们绝对会越做越好的。现在我不能保证任何东西,但是我们有大计划而且花了很多人力在上面。当我有更多信息的时候我会告诉你们的。

Q5/5: Is that Mr.SerB in the end of the anniversary video? I’m happy and surprised to see him :D

A5/5: Nope, that's Danny Volkov, our Dev Director. Or did I miss something?

Q在周年视频里面最后是SerB吗?我很高兴看到他:D

A不是,他是我们开发团队的指导,Danny Volkov。难道我漏看了?

KM Premium DD

Q: Was wondering if you have any plans to release a premium KM DD. SOURCE

A: Yes, we do:-)

Q有德国金币驱逐舰的计划吗?

A:有的:D (卫星上天)

T10 Balance

Q: Just wondering how WG can say that all T10 ships are balanced and have a niche when A) Conquerer exists and B) You ban CV and limit BB to 1 in clan balance. Those things contradict each other pretty cleanly, no?

A: No. Conqueror is a new ship, and every new ship settles in current meta for some time after the release. Yes, it can be proved OP..or not. We will see. In any case, if it will be proven OP (with the general audience, not just the current quite skilled playerbase), it will be tweaked. Yes, I know many players have told that she is OP from the very start - they can be right. Also, they can be wrong. Our bet is that she will be fine, hence the decision to release it. Class limitations in CW are different, and the reasons are given in the announcement.

Q:你们一边说10级船很平衡,但是 1.征服者在10级 2.你们不让CV参加军团战而且限制1艘BB。不是互相矛盾吗?

A:不。征服者刚出,所以数据不可靠。我们要看一段时间,如果他真的太强我们才会砍。玩家很早就说她太强,但是玩家有可能是对的,也可能是错的。我们认为她很平衡。至于军团战限制船种的原因我们在宣布军团战的时候已经说了。

Q1/3: What was the feedback wargaming received to make the decision behind 0 CVs and 1 BB for clan battles? For me personally, I stared playing WoWS these past 8 months because I liked the concept of CVs and playing them. I really don't see myself participating in clan battles as I am rather mediocre in the other ship classes. As for the 1 BB- what threshold is crossed when there are two BBs per team? I understand you want to encourage more cruiser play, however wont that also have an adverse affect on DD populations in this game mode?

A1/3: The feedback was diverse - some testers liked the rules, some did not. What's important that removing CVs will enable better DD play, and that will affect more players in a positive way. There are downsides as well, and the whole situation highlighted the issues with balance we need to solved. Two BBs would also do in 7vs7, however, 2 BBs are often able to cross-fire, and this way, cruiser play becomes more passive.

Q你们为什么决定军团战不能有CV而且只能有1BB?我8个月前开始玩只因为我喜欢CV,我不觉得我会玩军团战因为我在别的舰种都很烂。对于1BB-为什么2BB就不行?我知道你们希望见到更多的巡洋舰,但是这不会导致DD很少吗?

A我们收到的反馈很多,有些人喜欢有规定,有些人不喜欢。至于移除CV,这样DD就可以更好的玩,而且玩家玩法也更积极。当然军团战也加深了游戏目前的平衡问题,当然我们会平衡的。2BB的却可以,但是2BB就会限制巡洋舰的玩法。

Q2/3: As for the rental system, why are you banning camouflages for rented ships? Is this a supposed reward for players who have already unlocked these ships- while indirectly punishing newer players who may not have had the time to grind up to their tier ten of choice? (I also want to point out I didn't have my first tier 10 ship until LAST Month! And that was playing this game almost daily to unlock it)

A2/3: I won't say camo bonuses are not important, however, players who have researched regular T10 ships should have some advantage. Camo is the softest way from all options we discussed. On the other hand, the ability to play 9 T10 ships during season is quite nice, and far from "punishing", moreover, this is the first precedent of rental in WoWs.

Q军团战的租借系统,为什么不让这些船用涂装?是不是为了让买了这些船的玩家有一些优势,同时惩罚没10级船的玩家?

A我不认为涂装的加成有什么大区别。但是已经买了10级船的玩家的却应该有优势,我们认为涂装是最好的平衡的方法。而且,然没有这些船的玩家玩这些船没有什么不好的呀?再说了,这是第一次战舰世界里有租借船(国服不算)

Q3/3: Finally, with the removal of CVs from this mode, what will wargaming offer for players who AA spec'ed their captains for their ships? You can't necessarily expect all the players to respec and outspec their captains to adjust to this mode.

A3/3: We're aware of this issue, and discussing whether we can do something to help such players. No news for now, but it's possible we address this.

Q:军团没有CV,你们会对有对空流舰长的玩家补偿吗?不可能所有人都因为军团战来换点吧?

A我们知道这个问题,而且在考虑能否帮助这些玩家。现在没有消息,但是我们会关注这个问题的。

Q: Hey Sub, What's your favorite ship in the game? Have the staff ever thought about different ways to encourage players to play objectives and win games onstead of chasing kills and forcing losses on their other 11 teammates? What do the Devs think of this sort of "Rugged Individialism?"

A: Right now - Henri IV. Oh, dear, we thought about a thousands of things, however, there is core gameplay, and within it, most people like to blow things up first, play as good teammates second. Surely we need to develop teamplay, but in absolutely any game with random matchmaking, there will be those who cooperate, and those who not. We can help this (and we must), but we cannot change it dramatically.

Q:Sub(做QA的人),游戏里你最喜欢什么船?第二,你们有想法如何激励玩家合作完成目标,而不是‘每个人为自己’吗?

A:我现在最喜欢亨利四世。

对于游戏内部的合作,玩家当然是更喜欢打炮击沉敌人,互相合作当然是抛在脑后啦。当然我们会开发新机制激励玩家合作,但是我们不能立即改进这些机制。

Q: Is there a chance to see a buff to the survivability of Hindenburg Gerät 55 mm ? These guns are your main source of dps but you just need to have someone in front of you (especially since now, thanks to the introduction of RN BBs, you see HE spamming BBs even more than before....) who decides to shoot HE and boom, half your 55 mm are gone. So isn't it possible to give them the same HP as for example Des Moines's 76.2 mm ?

A: This AA unit us comparable to other similar units in terms of HP and protection, and honestly, I don't see it's specifically suffering. It's a bit bigger, perhaps, but that's it.

Q兴登堡的55mm的血量能增加吗?这些是主要的对空DPS来源但是英战HE一击中,大半都坏了。可能给他们和DM76.2mm一样的血量吗?

A:这个AA炮的血量和同类的AA炮差不多,而且我不认为兴登堡很差。她船体比较大,但是除了这个没啥问题啊。

Q: Hi sub, we have just discovered that Graf Spee's repair party only heals 10% of the citadel damage as opposed to other cruisers which heal 33%. I wonder if that is intended?

A: Yes. And thanks for the good question:)

Q为什么施佩伯爵海军上将号的回血只回10%的核心伤害,别的巡洋舰都是33%啊?

A: 好问题。

(之后提供了一张表)

可见,英巡、英战、除外。施佩伯爵海军上将号和普通战列舰的回血是一样的只修10%的核心伤害。而大狗和别的9、10级巡洋的回血一样修33%的核心伤害

MM change for T6/T8

Q: Will there be any Future Changes on The matchmaking? Especially T6 and T8? I mean The Power gap between t6 to t8 ships are Just to High if you compare a fuso f.e. with a Bismarck. Same is for t8 to t10. If you compare a NC and a Yamato. For me there is no Point playing T8 without a Division because in 7 Out if 10 games you get uptierd. Same is for t6.

A: "Never say never", but now, no strategic changes on MM are planned. MM in Random battles serves two main purposes: creating the diversity of ships/situations and creating the advantage for the ships of higher tiers. Of course it's not comfortable to engage Bismarck in Fuso, and Yamato in Bismarck, and we realize that - however, this is one of the upsides of playing higher tier ships. In each battle there should be the best and the worst enemies for you. The only negative case is when the lower tier is too underrepresented, but we're watching tier distribution, and don't see anything we should react to immediately. However, that doesn't mean there's no room for improvements here. I will talk to the team when I have a chance. Thanks!

Q:分房会改吗?尤其6级和8级?他们之间的区别太大了,比如波斯猫和扶桑,8级和10级之间的差别也太大,比如北卡和大和比的话。为什么要玩T8当你一直进10级房?

A:千万不要说不。但是现在分房没有计划要改。为什么叫随机战斗就是因为什么都是随机的。当然差2级的区别的确大,但是这就是玩高级船的好处。每一场战斗都应该有最强和最弱的敌人。当然我们也在监控分房,如果有问题我们会随即改的。当然,这不代表不会有改进,我会跟我们的队伍沟通的,谢谢!

Penalties for blue riding

Q: Do you know if there are any plans to impose harsher penalties on line riding? Currently, the speed reduction isn't doing much to stop people from exploiting the line to escape taking damage. Just yesterday I was chasing an Izumo in my Bismarck, and as soon as he hit the line my secondaries become completely useless. They seem incapable of figuring out how to lead a target when the enemy is sliding along horizontally, effectively cutting off a large portion of your damage potential. The Izumo kept at it for a solid two minutes before finally turning, during which time he was able to fire on me while remaining angled and completely negating my secondaries.

A: I know, and there are no plans for that. Speed reduction did its job very well, the tactics is rarely viable, and we're fine with it as it is.

Q我感觉现在日边的速度惩罚不够大。昨天我用***在追一个出云,他一日边我的副炮就没用了。他们好像无法瞄准日边的船,我的伤害大大降低,但是他可以摆角度打我。

A:我知道,但是我们没计划。速度惩罚已经很有效了,日边基本没用了,而且我们对于现在的状况很满意。

Credit Sink

Q: Can you add a credit sink please? Maybe a special flag that costs a billion credits?

A: 1. Buy Yamato. 2. Sell Yamato. 3. Repeat. Seriously though, it's not a problem for most players - there are lots of ships to research and upgrade. For now, there is no need for silver sink:)

Q能加一个功能浪费银币的功能吗?比如搞一面旗售价100亿银币、

A:1.买一个大和,2.卖掉,3。重复第1和第2步,说真的,对于大部分玩家这不是问题,有很多很多船和很多很多东西要升级和购买。现在不需要这种功能。

Detonations

Q: Are you planning on removing or reworking detonations? Because they suck big time

A: No, and we don't think they suck. As this topic was widely raised, we conducted several inquiries, even monitoring "rage quits" (and session time) connection with detonations. And...there is nothing to back up the theory it hurts the players. From the game design PoV, they are also needed. Plus, we added more visual candy for this epic win (or fail) event. Sorry, but they will stay :(

Q能移除殉爆或者重做这个系统吗?很讨厌诶!

A不。而且我们感觉这个系统蛮好。虽然殉爆一直有人反对,我们进行了几次调查,而且研究了当殉爆后玩家会不会立马退出游戏/游戏时间减少。结果是。。。没有影响。殉爆并没有,数据上来说,影响玩家。对于游戏设计来说,殉爆机制也是需要的。而且,我们增加了很多的殉爆特效。对不起,但是殉爆不会被移除。

Bundle Flags

Q: I'm kinda curious why we have to buy the most expensive bundle in order to gain access to the exclusive flag for any ship...?

A: Because our f2p business model implies selling cool stuff and vanity items in big bundles. Especially if we want the game to stay free-to-win (and we want it).

(国服除外,国服随便买)

Q:我很奇怪买新金币船的时候,为什么只有买最贵的包裹才能有对应的旗呢?

A:因为我们游戏是免费玩的呀,你要多余的酷酷的东西当然要花钱啦,不然的话这游戏就得收钱你才能玩了。

Megazao Weakness?

Q: Regarding 3) How many strengths does Conqueror really need? Right now it has: (High pen HE, High fire chance, Extreme concealment, Very powerful super heal, Powerful AA, Very well protected citadel, Great rudder shift and radius) What are its weaknesses, if any?

A: Bad anti torpedo protection. LOTS of regular damage to receive. Low base HP.

Q:征服者她到底要多少优点?她有高穿深HE,高点火率,超高隐蔽,超级超级回血,强AA,水下核心区,很好的转舵。她有什么弱点?

A:很差的鱼雷带,会一直吃击穿伤害,血量低。

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