卫星已进入太阳系qa PVP加新图?哪个Z驱?

2017-10-08 09:46:55 神评论

17173 新闻导语

战舰世界 卫星已进入太阳系qa PVP加新图?哪个Z驱?

1) (08:37) Italians scheduled for end of next year

意大利线明年年底

2) (08:45) It's unlikely that there'll be a crew / crew management like the one in WoT, but Ev1n would like to expand the captain system with a second crew member that represents the whole crew of a ship. Thus you'd have a commander and a crew, the latter would be bound to the ship. That's what it could (!) look like, but we'll have to see.

虽然不会出现像wot里的车组,不过wg打算拓展舰长系统,也就是水手。水手和船绑定,现在还不知道长啥样。

3) (09:39) Q about GZ which is no news here, will probably get TBs with deep water torps if they prove suitable.

齐柏林收回重做。如果合适的话,可能会加入深水鱼雷机。

4) (10:05) IFHE and smoke nerf will probably come at the same time.

ifhe和烟的削弱会同时到来。

5) (10:11) Roma's model is being worked on.

罗马的模型正在做。

6) (10:45) On the question whether they will rework the captain skill system or if they're satisfied, Ev1n says they're never satisfied with anything. They're always looking into ways to improve the game.

wg还是对舰长系统不满,在寻求提高。

7) (11:28) RPF is still a controversial topic but it doesn't have too much influence on the game. Competitive might be an exception since it may be a must have skill there for DDs. But we'll see. If it prooves too detrimental for the game it'll be removed or changed like IFHE.

定位是一个争议性技能,但不太影响游戏。也许比赛环境不同dd必须带。不过如果真的证实太过分会移除或像ifhe一样改动。

8) (12:02) Kitakami might come back for events for example. Regarding PvP: "Erm..... I'd rather not."

北上可能在活动里出现。pvp还是算了

9) (12:47) MM +/-1 is heavily dependent on number of players, so if WoWs does have the number of players WoT has today then maybe one day in the distant future.

+-1分房极其依赖玩家数。如果wows以后有wot的玩家数可能将来的某天。

10) (13:54) Submarines. We don't see a feasible way to include them into the game, since they're very very slow. But we are thinking about different possibilites. One of the many ideas was to have submarines players spawn behind the enemy spawn instead of their own team's spawn. That way you'd have a similar effect as in PUBG where you have that blue border pushing you in. That might be a similar effect. Whether or not that'll work... your guess is as good as mine. That's pre-design / concept, so don't expect anything anytime soon.

关于潜艇目前还没有很好的办法加入游戏,因为他们太太太慢了。但是我们考虑了其他可能,比如让潜艇出生在敌方出生点后面,就像pubg里面,有一个蓝色边界把你推进去,差不多就这样。至于这个想法是否合适谁也不知道。这还是设计前阶段的概念,别期待能很快看到他。

11) (15:40) Convois are still alive. The concept still lives on, it's just not really neccessary for the game as it is right now. It's still on our minds and may be we'll find some other application for them.

护航模式还没死。不过不合适当前的游戏。我们会把这个模式放在脑子里,等以后找到合适他的地方再说。

12) (17:28) It doesn't seem to be very appealing if you had to fight a Yamato with one of those scenario torpedoboats / Schnellboote. Those ships were initially the class we considered an additional class for the game, together with submarines. But you'd have controlled them in a similar way as you control CV squadrons, so you'd have a group of them and controll all of them as one squadrons. However, since we still have issues with CVs as it is, there's no point in trying to adapt that concept for those torpedoboats.

用剧情里的鱼雷艇打大和不是太有吸引力。这些船原本是我们考虑的游戏里的另一个舰种,还加上潜艇。但是你需要类似操控cv的模式,控制一群作为一个编队。不过我们既然cv已经有问题了,没必要再在鱼雷艇上移植这个概念。

13) (18:43) Half the dev team are navyfield veterans. Initially the CVs had a kind of artillery view so they played relatively similar to the other ships and there, the CV concept worked out because of this. Balance was fairly ok back then, but we had no really good idea how to rework the CV concept for the new top down view. We maybe have an idea where you could control your planes the same way you follow your shells, but here you could actually control the panes, which would enable a sort of skill shot. Well, it's but one idea.

一半的开发团队是海上老兵。一开始cv视角有点像火炮,使他和其他船只差不多,然后cv的概念就诞生了。之前的平衡还可以,不过我们不知道如何为上帝视角的cv重做。也许你控制飞机的模式就像跟踪炮弹一样,只不过你能控制飞机。然后这就有点像非指向性技能,不过是个想法。

14) (20:39) Wargaming has it's own event in Russia and thus doesn't attend Igromir any more.

wg在俄罗斯有自己的event所以不参加igromir了

15) (21:08) He thinks that there'll be a BB tech tree each year. Ev1n makes it clear that for him there should be an European tech tree release each gamescom. German lines are in the game already, strong "nein nein nein" for German CV line.

每年都会有bb线。wg认为每次游戏展都应该有一个欧洲线推出。德国线已经出完了,德国航母不要想了。

16) (21:43) There'll be alternate trees for Germans, Americans, Japan and the British, at some point, in the distant future.

德国美国日本英国在很远将来都会有分线。

17) (22:37) New weapon type we tested were missiles. They were really really great, but not for this game. You'd have followed a single shot missile and steered it into the target. It was super fun, but it was waaaaaaaaaaaaaaay too strong. It's just not a feature that is suitable for this game. We also tried an unguided variant, but that was just boring, it was just like normal shooting but slower with more damage.

新的武器系统是导弹,他们非常棒,但是不适合本游戏。你需要跟随一发导弹然后控制它打中目标,虽然很有趣,但是太强了。这不适合本游戏。我们也试过不能制导的,但是很无聊。就像普通射击,但是慢一点伤害高一点。

18) (25:00) Next CV tech tree will be British, but no comment on when they'll come. We still need to rework the CV gameplay before that anyway. IJN Tone is also tied to this rework, as are other hybrid vessels, meaning they'll certainly not come before the CV rework is done.

下一个cv线是英国,但是无可奉告何时出。我们在之前还要重做cv,**也和重做紧密相连,也包括其他航(什么)。也就是说在cv重做以前这些东西不可能出。

19) (26:27) We tested mines in Operation Dynamo and they worked pretty well. Question now is how we could include them into PvP games, if we were to include them at all.

敦刻尔克任务里测试的水雷不错。问题是如何把他们加入对战,如果打算加入的话。

20) (29:45) New map every two-three updates.

每2-3个版本就要出新地图。

21) (29:56) Yes, there'll be a German premium DD.

会有德国金币小学生。

Das war's!

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