S_O Reddit QA #17 看谁还会挂天灯?

2017-12-09 01:09:15 神评论

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战舰世界 S_O Reddit QA #17 看谁还会挂天灯?

Q:Hello. You said that Lesta is going to do a rebalance of CVs, but I'm really interested in the situation with some really old ships in WoWs. These ships are not really interesting to play at the moment and even though their stats are not that bad they still worse than others. One of the best examples is Izumo and Shimakaze. After plenty of changes in our game these japanese ships became boring and uncomfortable in most of the cases. I know a simple answer that sounds like "the stats of these ships are ok so no changes required", but it's not what I actually wait for.

A:This simple answer here is almost correct. These ships are widely played, they perform well...why tweak them instead of focusing on the ships that really underperform or overperfom, or on the entire new line we're producing? Sorry, but "interesting" is too subjective. I mean, if they are not interesting for you, try others.

That said, we're going to test some interesting new stuff for Shimakaze in the near future ;)

Q:你好啊。你之前说Lesta要进行CV重置,但是我更关心的是一些老船的情况。这些船玩起来不算有趣,尽管数据没那么差但她们还是比其他船差。最好的例子就是Izumo和Shimakaze。在经历了很多改动后日系船变得无聊且体验差。我知道那种“这些船的数据还可以所以没什么需要改的”这样的答案,但这真不是我想要的

A:你那个答案在这里几乎是对的。这些船玩的人很多,她们的表现也.....还好。为什么不去关注那些表现不好或者表现太好的船呢,或者是我们在开发的新线?抱歉,但是“有趣”这个实在是太主观了。我的意思是,如果她们对你来说不算有趣,你可以去试试别的。

当然,我们之后是准备在Shimakaze上测试一些新的而且很有趣的东西:)

Q:Hello, I'd like to know how many Belfasts, Kutuzovs and Perths were returned during 0.6.12.

A:Nice try:) No, I won't tell you these numbers. However, I will gladly tell you the percentage of returned ships (RU, NA, EU, ASIA total):

Belfast: 5,2% Kutuzov: 5,7% Perth: 6,6%

Of course we don't know the exact reason each player had to return these ships. But here you are.

Q:你好,我想知道在0.6.12有多少的Belfast, Kutuzov和Perth被退款了

A:好问题:) 我不会给你数字但我可以给你百分比(俄服,美服,欧服和亚服总数):Belfast: 5,2% Kutuzov: 5,7% Perth: 6,6%

当然我们也不知道每个玩家退款的原因,但是这就是你要的

Q:Can we get an animation of penetration\bounce\shatter of shell on demand (option in settings or key press) a la War Thunder Ground Force....

It would be interested what did we hit and score citadel or why didn't we get the citadel....:)

A:I'm afraid for now, we can't. The major features, unlike minor tweaks, are normally planned ahead, and the reason to change the plans (and to undermine some production) should be very big. This is not the case, and honestly, if we speak about ballistics, we'd rather do some ballistics/ribbon polishing to improve the balance and fix some random strange stuff - and actually, we're working on it.

Q:以后有没有可选择的弹药击穿/跳弹/碎弹的动画效果(设置里或者按键调整),像WT的一样......(我们打出了一堆装甲区和我们没打出装甲区这样的肯定很有意思)

A:我怕现在是不可能的。不像小的调整那样,主要的特效一般在很久之前就已经计划好了。改变计划(废除某些计划)的原因肯定也不会是什么小原因。老实说,如果说弹道,我们更希望去优化弹道和勋带来提升游戏平衡和修复bug——事实上我们也就在那么做。

Q:Hey Phil,

Special Radar Upgrades are mandatory for Clan Battles. But many people have not been Rank 2 in that one season. Chances of getting the right upgrade in a Supercontainer are very low. How about a short campaign, to aquire one of each for everybody?

A:So, NOW they ARE good, aren't they?:)

On a serious note, that's a good point. I cannot promise you anything, but I will speak with the in-game events team, try to learn what's up, as these upgrades got more value in players' opinion, and probably, can be used a bit - just a bit, as we don't want to devalue them - more.

Q:Hey Phil,

雷达的特殊升级品对排位来说必不可少。但是那个赛季没有到R2的玩家得到它的概率就小得多。一个能让大家都得到每个特殊消耗品各一个的短战役如何?

A:所以说,这些东西目前不错,是吗?:)

不开玩笑了,这个提议不错。我不能保证什么,但是我会找游戏内活动的团队来讨论这件事。因为这些升级品对你们来说越来越重要,那么也许,可以稍微这样,稍微,因为我们也不想因为数量太多而让它们贬值。

Q:Clear sky at tier 8 and above are pretty much as hard to get as a solo warrior (yet you need them for a mission in 2 campaigns). Can we expect a reasonable requirement for this achievement any time soon ? Or are you happy with it being one of the rarest medal (at 8+) ?

What about the Juliet Yankee Bissotwo (-20% flooding duration). Flooding ticks for 2 minutes, yet the DCP can easily be lower than 90 seconds, making this consumable pointless. Maybe change it so that it lowers the flooding damage taken by 20%, helping out until DCP is ready again ?!

A:We will rework Clear Sky, dear WarlockFromMars. You're totally right, it needs some change, and sorry for it taking so long.

Q:Clear Sky在8级及以上和Solo warrior一样难拿(然而战役里还有任务要你拿Clear Sky)。这个成就的要求会进行改动吗?还是你对这个8级以上很罕见的成就很满意?

然后Juliet Yankee Bissotwo这面旗(-20%的进水时间)。进水持续时间是两分钟,而损管cd可以很轻松地压到90s以内,这就让这个消耗品没什么意思了。能不能把效果改成减进水伤害20%,帮玩家撑到损管再次可用

A:我们会重做Clear Sky的。你说的一点没错,是要进行一些改动,抱歉花了那么长时间。

Q:When do you plan to fix this, by your words, "quite rare" bug? Apparently it's been around about forever. And you've known about it for that long. Yet I see examples in every game I play. I am also able to reproduce it with the exact circumstances, and I've handed it to you on a silver platter. Yet despite all these steps, and your extensive knowledge of it, it has not yet been fixed.

So, when do you plan to fix the fact that AP shells often do more damage than they should?

A:I said that several times, and sorry that you've missed it - the ballistics will be updated somewhere mid-2018 - maybe a little earlier - and not only strange cases of damage & ribbons, but also other issues, like BB AP -> DD damage. I won't give you any when, because messing with ballistics is not a quick thing, and it my take longer (or shorter, if we're very lucky) than we currently predict. As for your help and cooperation - thank you, the data indeed was sent directly to Game Logic guys, who play the main part in these possible update.

Q:BB的AP弹道修改。你们到底准备什么时候修复你们这个所谓的“相当罕见的bug”?这已经说了很长时间了。你们也不是第一天知道这件事了。我已经可以用一些方法来避免这个的发生了,我也告诉了你们方法。但是有了这些方法,有了你们的相关知识,这东西还是没给修复。

那么你们是准备什么时候修复这个AP弹造成过多不正常伤害的问题

A:我已经说过好几回了,很抱歉你没有注意到。弹道系统会在2018年年中出来,可能也会早一点。这也不只是什么伤害/勋带问题,这是另一个问题,就像BB的AP对DD的伤害。我没法告诉你具体时间因为处理弹道是件很耗时间的事,而且有可能超出(如果我们走运可能会低于)我们的预期时间。至于你的帮助——非常感谢,这些数据已经给了游戏设计人员,就是专门负责这个的人。

Q:will we get the Musashi this year? is it for freexp? is the USS Salem Ranked reward for 7x R1 ?

A:Sorry, no comments on these:) It's a secret, and they're watching me.

Q:Musashi今年会出吗?是不是通过全局获得? USS Salem是不是7次R1的奖品?

A:抱歉,这我就不能说了:)这是秘密,他们也在盯着我。

Q:Hi Sub!

1.When will Hard difficulty be added to scenario battles? It could be something as simple as x3 HP for all enemy ships. For clans that tackle these missions together, a 5 star can be achieved on the first attempt and there is little to no value in re-playing it afterwards.

2.I am experiencing major FPS issues if and only if I am playing as CV. I have a very high quality computer and FPS is excellent normally, but when I am in a CV my FPS drops to around 10. Is this a personal problem or a server wide problem? If its the latter, when will it be fixed?

3.Is Tone still on hold? Is she in a super low priority on the to do list? I have been waiting to throw my wallet at it.

4.Since Tears of the Desert Epicenter is not favored by popular opinion, are there plans to reduce the frequency of it appearing much like what was done to Ocean?

5.Will there be any cross spawns (like the original hot spot back in CBT) and/or unique spawns (like in CW) ever be implemented in random battles?

As always these FAQ sessions are highly appreciated. Cheers!

A:Heya!

1.I cannot tell you that, because we're still not sure about several design choices.

2.I'm not aware of mass issue you describe, but in any case you should contact Customer Support. Yes, sometimes they take time, but they're the best guys to solve such issue anyways. If you have real problems with them after you submit your case, please PM me.

3.She is still on hold.

4.We will see about it

5.Same.

Cheers, and thank you too, for reading and asking.

Q:Hi Sub!

1.什么时候会出高难度的场景战斗?这完全可以像把所有的敌方船只的血量都变成3倍那样简单。对一个军团来说一起打,第一次就5星了,那后面也没什么意思继续打了

2.我最近玩CV的时候遇到了FPS上的一些问题。我的电脑配置没问题而且平时FPS也很正常,但是玩CV的时候FPS就会降到10左右,这是我的问题还是游戏问题,如果是后者那什么时候会被修复

3.Tone还在排队吗?她现在是不是优先度非常低。我已经准备好买了。

4.Tears of Desert的震央模式大家都不喜欢,有没有减少这个出现频率的计划,就像那张Ocean图一样

5.会不会有不同的出生点设置加入游戏(像CBT时期的Hot Spot那张图或者军团战那样的)

感谢你的QA。Cheers!

A:Heya!

1.这我也没法告诉你,因为我们现在也在好几种设计里拿捏不定

2.我还不知道你说的那个问题,但是无论如何你都应该去联系客服中心。没错,有时候他们花的时间比较长,但他们是专业解决这种问题的。所以说如果你在联系他们以后还有问题,请私信我

3.她的确还在排队等着

4.我们会考虑的

5.一样

Cheers!也感谢你的阅读和提问。

Q:US Cruiser split: Can we expect the posts to the new ships in Devblog in the next 1-2 weeks or is it too early in development to release them?

A:Too early, dear Nanotyrann. We normally post to Dev blog when the stuff enters Supertest, not before.

Q:美巡分线:我们会不会在一两周以后就在开发者Blog上看到新船的介绍,还是现在说这个太早了?

A:太早了,hermano。我们在东西进入ST以后才会开始在开发组blog上进行介绍

Q:Hey Sub_Octavian! Thanks for another Q&A session!

Just a quick question: Will WG ever release a book with all the schematics of the ships that are present in-game? Like with a nice blurb on how modernizations for ships that required them were determined and how the ships that had to be designed from scratch (like the Zao, Hindenburg, etc.) were designed? I'm sure I'm not the only one who'd greatly appreciate that! Hope I was clear enough :)、

A:Heya. I doubt it, and not because it's a bad idea (I'm not experienced in merchandise to say whether such book would be appreciated) but mostly because that would involve publishing A LOT of data we're not licensed to publish - only to use for development. Sorry.

Q:Hey Sub_Octavian!感谢另一次QA!

一个问题:你们会不会出一本关于游戏里的船的介绍的书?就像介绍一艘船的现代化改造数据如何确定以及图纸船是怎么做出来的(Zao,Hindenburg这样的)我确定肯定不只我一个人很期待那个!

A:Heya.我比较怀疑。当然不是说这不是一个好主意(我在这方面也没有什么经验,无法断定这样的书会不会收到好评),这主要是因为这会牵扯到很多我们不被允许披露的数据——这些数据只是拿来开发的。抱歉

Q:Since we've been talking about French ships as of late:

1.What's the logic behind giving Richelieu the worse DPM at its tier, one of the lowest alpha of its tier and dispersion similar to Bismarck all at the same time?

2.What's up with Richelieu's TDS? It is widely recognized as one of the best TDS of its time period, yet it's utter trash in game.

3.If you didn't intend to add Strasbourg to the tech tree, why didn't you make it a premium ship instead of Dunkerque?

4.Can we expect to see a high tier French premium in the near future? France will get its second line soon, yet it's stuck with only T6 premiums for captain training. The Pan-Asia line has had a T8 long before its first line, and Italy is getting two soon even though their first tech tree line is a long way off.

A:1-2: Dude, we should really stop discussing WIP stuff that early. Let's NOT do it, please - this makes no sense. Such questions are the reason I doubt the Dev Blog sometimes.

3.Who told you she cannot appear as a premium at some point?

4. No comments on unannounced ships, as always.

I know these answers don't tell you a lot, and I'm sorry for that, but please consider asking some questions I can answer without breaking NDA/speculating. Cheers!

Q:看大家都在谈关于法战的事

1.为什么要给Richelieu8级最差的DPM,最糟糕的直伤以及和Bismarck差不多的Sigma

2.Richelieu的鱼雷防护系统是怎么回事。这在当时被认为是最好的系统之一,结果在游戏里就成了这样

3.如果你们不打算把Strasbourg加入科技树,那为什么不把她而是把Dunkerque变成金币船

4.以后会有高级的法国金币船吗?法国很快就会得到它的第二条线,而现在我们只能用6级船进行舰长训练。泛亚线在得到第一条线之前就已经有了一艘8级金币船。意大利在第一条线遥遥无期的时候就又快有两艘新的金币船了

A:1-2.兄弟,咱们真的别在讨论这种还在开发阶段的东西了。这真的没什么意思。这些问题也是我有时候怀疑开发组blog作用的原因。

3.谁告诉你她不会变成金币船的?

4.对没有出的船没什么可以透露的

我知道这些答案什么都没有回答。抱歉,但是请提出那些我可以回答而且不会违反保密协议的问题。Cheers!

Q:How is the skill based mm doing ? Any ETA ? It's about time those stats farming divisions by top clans will be balanced accordingly, not by sub par exp pinatas.

A:It's not doing well, because we're not going to implement it to Random PvP, and this was answered and explained a lot.

Q:基于水平的分房系统怎样了?有预期时间吗?是时候通过分房平衡那些高级军团的组队刷数据的人了,让他们碰不到玩得不太好的人。

A:这东西表现不好,因为我们不打算把它加入PVP里,这以前也解释过了

Q:Hello Sub_Octavian!

Just a few questions;

1.One of the things that has baffled quite a few of us has been choice of ships for premiums for Italy, specifically cruisers. What exactly lead to the decision for Duca degli Abruzzi being chosen over her sister, the Garibaldi, which is usually the better known sister of the class, and certainly carrying the more recognizable name?

2.Also, via the use of certain websites, it's been found that on Abruzzi's armor model the 30mm decapping belt is extended into the bows, all the way to the stem of the ship. All sources, a least that those of us in the community have at their disposal, state that the 30mm plating did not extend past the citadel. Is the existence of this extended portion in Abruzzi the result of a previously unknown source, or is it something WG chose to add as a balance decision?

3.When it comes to Roma's guns, what shells were in mind when WG was deciding on which to use for AP & HE? IRL, Italian battleships only has a pure AP shell (palla) and then a type of SAP round (granta perforante). The palla was the 884.8 kg shell originally fired at 870mps, but then lowered to 850mps, while the granta perforante was fired at 880mps. There was also a 774kg HE shell with a bursting charge of roughly 80kg under development, without a specified muzzle velocity. When Roma's data was released on the Devblog, it was a bit confusing to see the MV for AP/HE listed last 880/805 mps. Does this mean the AP shells chosen is the 824 kg GP, as opposed to the heavier Palla shells, and that the in-development HE round is being used as HE?

A:Helloes!

1.Well. Let's just say we reserved Garibaldi for some of the more distant future things.

2.I don't know about certain websites, but current armor model has this belt extended to bow (bow only, not aft) - and that is done according to Abruzzi's original blueprints we have. Sorry, but I believe, we got it right this time.

3.Roma is WIP, so mind that all stats are not final, and there is no point in discussing them in such depth. Anyways, I will relay your question, so the shells are double-checked.

Q:Hello Sub_Octavian!

只是几个问题:

1.使我们比较困惑的一件事就是意大利的金币船选择问题,特别是巡洋舰的。为什么要选Duca degli Abruzzi而不是她的姐妹舰Garibaldi,Garibaldi显然更出名。

2.还有,在看了一些网站上的介绍后,我发现Abruzzi的30mm装甲向前一直延伸至船头,向后延伸至尾舵。所有的来源里,至少是在社群里,我们都看到30mm护板没有任何延伸。这个延伸的护板是之前不知道的信息,还是你们进行的平衡处理?

3.Roma的主炮。你们是怎么计划她的HE和AP的?在现实中,意大利战列舰只有一种AP(Palla)和一种SAP(granta perforante)。Palla是一种重量为884.8km的炮弹,原定初速870m/s,但是后来被降低到了850m/s。而granta perforante的初速为880m/s。还有一种774kg,装药80kg的HE弹当时在开发中,但是没有具体的初速数据。当Roma的数据出现在开发组blog上的时候,AP和HE的880/805m/s的初速有点令人困惑。那也就是说你们AP弹用了824kg的granta perforante而不是更重的Palla,然后那个开发的HE弹被作为HE使用。

A:你好啊!

1.我们保留Garibaldi是为了以后的一些东西

2.我还不知道这些网站,但是现在的装甲模型有这条装甲带,而且延伸到了船头(只有船头,没有船尾)。而且这是按照Abruzzi的原始设计图做的。抱歉,但是我相信我们在这里没有搞错什么。

3.Roma还在制作中。所以记住这些数据还不是最终数据,现在进行这样深入的讨论也没什么意义。无论如何,我会转交你的问题,所以这些弹药会被再次检查确认。

Q:In a discussion many months ago about balancing the shima I suggested removing the stock 20km torps or at least making them not the default. At the time you said this was a good idea and would consider it, since this change never happened you guys obviously rejected it. I was just wondering if we could have a follow up on why you didn't make this change and ask if you could consider it again.

A:Hello.

Okay, as a fellow Shima admirer, let me share our current plan (very work-in-progress, subject to change or cancellation, not a promise):

1.To test 20 km DW (anti BB/CV) torpedoes with her as an option.

2.To test TRB within smoke slot as an option.

3.To change the research order as you suggest - so that 20 km torps, regardless of their specs, are not the default.

4.Consider removing 20 km torps completely (especially if DW test fail).

ETA: 2017 - early 2018.

Cheers.

Q:在一个几个月前的问题里我提议移除Shimakaze的白板20km雷,或者至少让它不是白板配置。当时你说这是个好主意,你们会考虑。既然这个改动从来就没有发生那就代表你们否决了这个。我只是在想我们能不能知道为什么你们没有这么改,还有你们愿不愿意再次思考这个

A:你好!好,作为一位Shimakaze的舰长,我可以告诉你我们现有的计划(开发中,随时可能变动):

1.测试20km的长矛雷(对付BB和CV的)以作为一个选项

2.测试鱼雷装填助推器(和烟雾一个位置)

3.像你建议的一样改变研发顺序——那么20km雷就不会变成初始配置,无论它们的特点如何

4.考虑彻底移除20km雷(特别是长矛雷失败以后)

预计时间:2017-2018年初

Cheers!

Q:The nameplates removed from Mikasa and Ishizuchi. Why were they removed?

A:That was a version bug. We will fix it.

Q:为什么Mikasa和Ishizuchi的名牌被移除了?

A:这是个bug,我们会修复的

Q:Any word on official replays ? Any chance we get to see the after game reports of other players like in WoT ?

A:We're working on them; looks like Training Room: The Revised & Official Edition will be released first, though. But we will get to replays as well.

Q:官方的回放系统怎么样了?我们能像WOT里一样看其他玩家的战斗统计吗?

A:我们已经在做了,但是现在看起来训练房:修改后的官方版本将会先出来。但是我们到时候也会做回放的。

Q:

1.There's errors in the belt armor on British battleships from tier 7 onwards (King George V, Monarch, and Lion); specifically, they have belt armor that's slightly thicker than they actually are. To summarize, the British ordered armor in pounds per square foot. For example, the King George V's belt armor is 600 lb per square foot by magazines and 560 lb per square foot by machinery. Steel is 40.8 pounds per square foot, but in many cases for "nominal thickness", the weight of steel is rounded down to 40 pounds per square foot for simplicity, so a 600 lb per square foot armor has a "nominal" thickness of 15 inches (381 mm), but in actually was only 14.7 inches (374 mm) thick. As a result, the King George V and Monarch should have 374 mm and 349 mm belt by magazines and machinery respectively, and the Lion should have a 374 mm belt. This is documented by Norman Friedman's The British Battleships, 1906-1946, page 47., as seen here. I feel that this should be a pretty easy change, and shouldn't make too much of a difference.

2.The King George V, Monarch, and Lion citadel height is also overly simplified and too low in some areas. In summary, the engine rooms and boiler rooms should sit a bit higher than the magazines, with the boiler room poking slightly above the waterline. In game, I think this is a way to better balance the British battleships. They are currently unduly forgiving of showing broadside, and they are the most difficult ships to citadel after the German battleships. Given that one of WG's advertised weaknesses of the British tier 7+ battleship is their more vulnerable broadside, their citadel should be raised and adjusted along these lines to actually reflect that.

3.Currently, the Colorado's HP is abnormally low for her tonnage given in game. She only has 50,100 HP, while her in game tonnage is some 41,140 HP (historically she was 40,396.5 long tons in WW2 configuration), which should translate to 59,400 HP. Or, if we use the 40,396.5 ton displacement that she had historically, she would be 58,553 HP. Since the Colorado has very few advantages over the Nagato, is it possible to bring her HP up to standard?

4.The permanent camouflage that the Iowa has in game is the Missouri's, while the Iowa herself had a wholly different Measure 32/1B scheme as seen here. Is there a change that the Iowa's permanent camouflage can be updated to reflect this?

A:Hello!

1.We're fully aware of weight differences in various armor types, however, we use the standard value of 1 inch = 40 pounds. This situation is the same as with various chemical composition, homogeneous/cemented, etc, etc - we're not ready to go full realistic here, and allow some simplification. So, there are no errors here - just game conventions.

2.We will see about changing their citadel, it could theoretically be an option, but not in the near future updates. Your arguments are noted.

3.Thanks for your research. I will ask the team to re-check HP calculation for this ship, and whether there is room to change it balance-wise - if needed.

4.Thanks for this suggestion. I am not sure this will be a high priority, but I will ask the team to check this information.

Cheers!

Q:

1.7级及以上的英战的装甲带装甲有问题(KGV,Monarch和Lion),说得明白一些,她们的装甲带装甲比她们实际的要厚一些。总的来说,英国通过每平方英尺几磅这样的单位来衡量装甲。比如说,KGV的主装甲带上,弹药库装甲厚度为600磅/平方英尺,轮机舱装甲厚度为560磅/平方英尺。钢铁是40.8磅/平方英尺,但是为了进行简化,很多情况下对于“名义厚度”的钢铁重量都会被减为40磅,所以说600磅/平方英尺的装甲的名义厚度为15英寸(381mm)但是事实上只有14.7英寸(374mm)厚。这样的结果就是KGV和Monarch应该最多只有374mm的弹药库装甲和349mm的轮机舱装甲,Lion应该只有374mm的装甲带。这摘自Norman Friedman的《The British Battlaships,1906-1946》,第47页。我觉得这个要改应该很简单,也不会造成很大的改变

2.KGV,Monarch和Lion的装甲区被过于简化了,而且某些地方的高度不够。总的来说,引擎室和锅炉舱应该比弹药库更高一些。锅炉舱的顶部稍微高出水线。在游戏里,我觉得这也是平衡英战的一种好方法。她们现在露**也不会出大问题,而且她们是继德战之后最难出装甲区的战列舰。WG曾经宣传7级及以上的英战的一大弱点就是**装甲更差,那么她们的装甲区就应该被抬升至应有的高度。

3.现在,Colorado的HP与其吨位相比不正常的低下,她只有50,100的HP,然而她的游戏中吨位达到了41,140HP(历史上,她在二战中的吨位有40,396.5长吨(1长吨=1.0160469088 公吨)),应该被换算为59,400HP。或者如果我们用40,396.5吨来计算那么血量应该是58,533HP。Colorado和Nagato相比没有多少的优点,那么以后能把她的血量提高到另一个标准吗?

4.Iowa的金币涂装事实上是Missouri的涂装,而Iowa本身就有一个完全不同的涂装。以后能不能改变Iowa的金币涂装来反映这个。

A:Hello!

1.我们已经意识到了不同装甲之间的重量差异,但是我们使用的是标准的1英寸=40磅。这个情况就和不同的化学构成,同质/粘附一样——我们还没有准备在这个地方做到完全和现实一致,允许一定程度上的简化。所以说其实没什么问题——这只是游戏里的一个惯例而已。

2.我们会关注要不要改变装甲区,理论上来说这是一个选择,但是不会很快到来。你说的我们已经记录下来了。

3.感谢你的研究,我会让团队去重新检查这艘船HP的计算与评估从游戏平衡的角度是否有改变的空间。

4.感谢这个提议。我不确定这是否优先度会很高,但是我会让团队去进行相关的研究。

Cheers!

【来源:贴吧】
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