战舰世界 [情报消息] 05/12 QA 美服官网
17173 新闻导语
战舰世界 RT,美服第四期QA,贴吧情报组。PS:挺长的
链接:https://worldofwarships.com/en/news/common/answer-is-42/
Q:Why is there no ribbon for non-damaging module penetrations?
为什么不为“击穿模组(没实际伤害)”这一特性设置勋带?
A:That's just one kind of non-damaging penetration, in addition to hitting a part of the ship with zero HP, for instance. They happen so often that a ribbon every time would crowd the interface.
这只是几个无实际伤害击穿的一种。像其他的还有击穿无血量的区域。这些情况太常见了,以至于为它们设置勋带会撑爆小霸王。
However, we get that these penetrations can frustrate players. We’ll do our best to solve this problem.
事实上我们知道这些情况经常惹毛我们的玩家,我们会努力解决这些问题。
Q:Will the matchmaking system ever take skill level into account, on top of ship class and tier?
除了船类和级别外,分房系统还会考虑玩家水平么?
A:We’ll probably try this for Clan vs. Clan battles. It’s not a good idea for the Random matchmaker, since it would result in everyone’s win-rate evening out to around 50%.
我们可能在公会战里尝试。这对于随机战斗并不是一个好主意,因为它会使所有玩家的胜率趋于50%。
If you want a more skill-based matchup, keep an eye out for the next season of Ranked Battles.
如果你想在游戏里获得更多挑战,记得关注下季的排位赛。
Q:Could you please make matchmaking ±1 tier? It's very painful to pit Independence against Tirpitz, or Ognevoi against Khabarovsk.
求求你们搞个***的分房吧。我的独立打提尔皮兹或者火力干哈巴狗的时候内心是崩溃的。
A:We aren’t planning on it. We get that it's hard to play against a ship of higher tier of the same class but, between classes, the difference is much softer. Destroyers are still dangerous for any battleship, cruisers dangerous for any destroyer, battleships for any cruiser, etc.
没有任何计划。我们知道面对高级同类船是很难玩的,但不同类别却不会很明显。DD仍然能威胁BB,巡洋仍然能欺负DD,BB仍然能重创巡洋。
Q:Why is there a new Premium carrier vessel coming (Kaga) when carrier gameplay is still being fixed?
为什么航母问题还没解决就把**放出来?
A:We did some carrier improvements and fixed some annoying problems. Meanwhile, the community has long requested a Japanese carrier. There’s nothing in the current gameplay environment prevent effective play with Kaga. She’ll also be fine with any future changes.
我们确实优化了航母体验。而且你们不是嚷着要日航吗?当前环境下也没有什么会阻碍**正常玩耍。她在未来版本更新里也会维持强势。
Q:Can you get rid of the Epicenter and “Tears of the Desert” map mode combo?
别再来震央加沙漠之泪行不?
A:We’ll look more closely at Epicenter on this map. Thanks for your feedback.
好的收到,我们会调查的。
Q:The consumable for spotting aircraft seems kinda unbalanced in terms of flight time and cooldown. Why does it have such a short flight time in relation to catapult fighters, and why such a long reload?
水上侦察机的工作时间和CD看起来不平衡。为什么它在空中的时间**战短这么多,而且CD还这么长。
A:The flight time of a catapult fighter is 90 seconds for battleships and 360 for carriers. Spotting aircraft have 100 seconds on all ships except Perth.
水战在BB上工作90s,其他巡洋则是360s。水侦工作100s。(Perth除外)
Spotters are good for finishing off enemies just out of normal range, or getting enemies behind islands, or spotting torpedoes, or more precise shooting at ships hiding in smoke. The current flight time is more than enough for these tasks and we don’t want the game to revolve around this consumable with long-range shooting.
水侦提供的射程用来收出了正常射程的船只很不错。或者射击躲在山后的目标,点亮鱼雷,精准打击烟雾里的目标等等。我们觉得100s已经很够完成这些事了。我们也不想你们总是拿水侦20km丢垃圾。
Q:Are there any plans to add trainable crew to a ship, such as a Chief Engineer or Tactical Officer?
有船员系统的可能么?
A:Not right now. A one-unit crew (the Commander) is easy to manage. Plus, Commander Skills represent the abilities of the entire crew on top of the Commander’s individual abilities.
目前没有,就一个舰长简单多了。而且舰长技能也有概括其他船员特性。
Q: What’s the status of Clan play in the game?
公会现在怎么样?
A: In active development! We’ve got some interesting stuff coming later this year.
它还在测试,今年还有其他关于公会的更新。
Q: Would you consider holding a map design contest for players?
让玩家参与地图设计竞赛?
A: We already had a contest and liked it! There were lots of great entries. We might do it again in the future.
已经有一个了!我们很喜欢这样,未来可能还有。
Q: What is taking so long to design/engineer endgame content?
你们舰W出东西怎么这么慢?
A: Developing such content takes time. We introduced Campaigns a while back, and we’re bringing in Collections with Update 0.6.5. Plus, we’ve got a surprise or two coming up…
要时间的。这不有了东云任务了?6.5还有追击***。后面还有一到两个惊喜呢。
Q: Can we please have those Iowa/Montana/Missouri citadel corrections that were promised for 0.6.3?
一票美战核心区怎么还没变?
A: This correction requires more than one or two updates. It requires lots of testing because changing the ship layout is different than changing a couple of stats like concealment or rate-of-fire. At this point, that correction is ready for release in 0.6.6.
需要一到两个版本去更新。改模型又不是改隐蔽射速这种简单的数据。反正6.6就有了。
Q: Any chance of getting a slight improvement to Gneisenau's main gun dispersion? With only 6 guns, it gets very annoying when a single turret shoots its shells at opposite ends of a broadside target.
buff一下格奈森瑙的主炮精度呗?只有6门不说,一个炮塔射出来的炮弹还能分叉出一个船体的距离。
A: Gneisenau has great AA, good secondaries, torpedoes and a well-protected citadel. With such set of merits, having less-than-ideal guns is justified. Gneisenau is well-balanced compared to Nagato and Colorado, which have powerful main guns.
哎呀她有强力AA啦,有强力副炮啦,有强力鱼雷和核心防护Blalala 她对比其他7级战列如长门****之流十分平衡。
Q: Why can carriers only fly four signal flags when every other class can fly eight?
航母只能挂4个旗子其他能挂8个我不服。
A: The main reasons were problems with signal placement on some carriers and some balance concerns. We’re thinking about changing this, but have no specific plans yet.
其中除了平衡原因还有一些航母自身设计的问题。我们在考虑改变它,但目前没计划。
Q: Why does the matchmaker emphasize battles with the maximum tier spread?
为什么分房系统这么喜欢分多顶级船的房。
A: The matchmaker’s main goal is to produce good matches as fast as possible. The number of players within different tiers is determined by when they click the “Battle!” button.
分房系统就是为了快速地创造房间,当你们点下进入战斗时就撅腚了每个级别的人数。
Q: Will giving unique consumables to new ship lines be an ongoing trend?
最近的新线都有独特的消耗品,这是一种发展趋势吗?
A: Not necessarily. Consumables are only one of the possible options we can use to give a new line a unique feel.
并不,这只是一种选择吧,为了让新线给玩家带来特殊的感觉。
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