[最新消息]Sub_Octavian Reddit QA #15

2017-08-13 10:42:21 神评论

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战舰世界[最新消息]Sub_Octavian Reddit QA #15

Q:When can we expect the RN BBs to be released? i have tried to find this in the questions already but there was nothing coming up. I feel like these have been coming since Christmas now and were in August with no sign of them. I have played against or with about 50 of them in battles now sailed by Testers etc. and im sure they were due in July?

A:We are finalizing them, and I think they will be released in one of the very nearest updates. We took our time, tested different features and loadouts, listened to testers and to the community. For now, the line looks very good. No cruiser consumables, decent AP, good HE, good concealment and heal on top tiers, slightly better (Warspite-like) heal on all other tiers, and yes, the gun choice on Conqueror - this is what the line may bring:) I ask you for a bit of patience - the official announcement and release are really near.

Q:英战什么时候能出?我已经在问题里看到这样的问题了然而还是没有什么结果,我觉得她们从上次圣诞节就开始”coming”了结果到了8月还是没什么消息。我已经在游戏里碰到过不下50次英战了,还以为她们7月就会出。

A:我们已经在收尾阶段了。我相信她们会在最近的几次更新中就实装。我们花了大量的时间,测试了不同的特性和装备,听取测试者和社群的意见。现在,这条线看起来很不错。没有CA的消耗品,有合适的AP,不错的HE,很好的隐蔽性。顶级有英系维修小组,而其他等级有更好一些的维修(像Warspite那样的)。哦对,还有FV215b的457炮。这些就是这条线将要带来的。不过保持耐心,官方的公告近期就会出来。

Q:first of all I would just like to say thank you! I really think it's awesome that you come here and do these QnAs on reddit, especially as I am led to belive you do it in your free time, I hope WGEU knows how lucky they are to have you.

**I would like to know if WG is working any new ribbons?**

You have mentioned here that spotting xp is earned by spotting an enemy for a teammate who doesn't have line of sight on him. (also that everyone who is spotting him get equal xp).

**Wouldn't it be possible to have a ribbon for every 1k or 5k damage that is caused by your spotting?**

**And also maybe a ribbon for the first person who spots an enemy ship?** So there would be 12 per side to get.

Perhaps give dds an xp boost for these ribbons (or all classes), because at the moment I feel dds are hard done by in xp gain and you are very reliant on getting torpedo hits. It might also help combat the very passive gameplay we have, by teaching players early on that getting up and into the battle is a reward in itself.

A:Oh, thanks, but, as these Q&A were success lately, now it's a part of my team job - to do Q&A here and an all servers from time to time. So don't worry about free time anymore - we are here, and we will pop up every 1-2 months:)

As for your question, and community-driven UI improvements in general, right now we're finalizing HAS and Radar circles on minimap - which was proposed here on Reddit a couple of months ago, as far as I remember. Then, we will discuss several more things, like spotting ribbon and maybe even spotting damage/potential damage counters.

However, I must ask for your patience, because such things (unfortunately) involve two most busy teams - UI and Game Logic. Almost every new feature requires these guys support, so they have a long queue of tasks, many of which are of highest priority (like Clan Battles).

Surely you can just not bother with this reasoning, but hey, this is how it works, so I really hope you understand:)

To sum up, your UI suggestion is good and we're thinking about it as well.

Economy is not and shouldn't be tied to ribbons directly, but it is balanced around the same game events. DDs, by the way, are already given some boost for spotting withing economic balancing in 0.6.7.

Cheers!

Q:首先我想谢谢你。我真的认为你在Reddit上进行的QA很不错,特别是当我知道你是在你的空余时间这样做的时候。我希望欧服知道我们拥有你是一件多么幸运的事。

1.我想知道你们有没有什么新的关于勋带的计划,你之前解释了侦查收益机制,那么能不能有那种在你的侦查伤害每次累计达到1000或5000的时候就得到一个的勋带

2.有没有首亮的勋带,这样两边都会总共拿到12个这种勋带?

能不能在在勋带方面给DD一些XP上的加成(或者说所有舰种),因为现在我觉得DD攒xp不怎么容易而且太依赖于鱼雷命中了。这也许会减少现在的那种消极作战的打法,因为这可以告诉玩家积极参与战斗本身就是一件有回报的事

A:感谢!随着这些QA的成功,这已经成为了我的团队的一份工作—在这里和各个服务器论坛进行QA。所以你也不用担心这占用了我的休息时间—我们一直都在,而且每一两个月就会出来进行一次QA

至于你的问题和社群要求的那些UI上的变动。我们现在正在进行小地图上的水听圈和雷达圈制作的收尾工作—这几个月前在Reddit上出现过。然后我们会开始讨论侦查勋带和侦查/潜在伤害计数器。

然而,在这里我也希望你可以保持耐心,因为不巧的是这些东西与我们最忙的两个团队—UI和游戏设计团队相关。几乎所有的新特性都需要他们的工作支持,所以他们有很多事情要做,其中很多的优先级还是最高的(就像军团战)

当然你完全可以不在乎这些原因,但是流程就是这样的,所以我真的希望你能理解:)

总而言之,你的对UI的建议是很不错的,我们也在进行考虑

收益本身和勋带没有直接联系,也不应该有。但是这和相同的游戏事件是相平衡的。至于DD,我们已经在0.6.7里增加了侦查的收益。

Q:1) is that you in the pic? ;p

2) is it addressed in any way, that the Graf Zeppelin has carapults? Like planes starting from the catapults instead of rolling on the deck. Or with a faster plane starting time?

Because of the time at her initial commission date, she would have been the only carrier with 2 catapults and where planes could start and land at the same time. Which would give her a advantage over others who were just floating decks.

A:1. Nah, that's the reason I am still sane and happy :D

2. Not now, but I can say that she's WIP, and we are still playing around with different options. Your suggestion is interesting, we will consider it. Thanks!

Q:1).照片里的那个是你吗?;p (这个是那个贴子的镇楼图)

2).有没有说过780有弹射器这件事?就是舰载机直接从弹射器上起飞而不用在甲板上滑行,或者说飞机的起飞速度更快?

因为在她预定的服役日,她会是唯一的拥有两个弹射器的CV。飞机可以同时起降。这使她相比其他只是飞行甲板的CV来说有优势。

A:1.啊,那是我现在还保持着理智且开心的原因 :D

现在不行,但是我能说780现在还在制作中,而且我们还在尝试不同的选项,你的建议很有意思,我们会考虑的,谢谢了!

Q:I'd like to address some perceived issues I have about the Commander skill tree. In my opinion, some skills are making it hard for you to balance ships.

IFHE is too good on CA's with 152-155mm guns. The main weakness of the lower caliber is gone, and they enjoy penetration values similar to 200+mm guns, while only suffering a small penalty to fire chance. I feel this strength is too overpowered on certain CA's, for example, Belfast or Kutuzov. What's the point of playing a 203mm CA now if a 152mm CA can output more damage with their faster firing guns?

For example, Kutuzov guns have 8s reload, 12 barrels, and 26400 alpha damage per salvo, for a total of 224,400 potential DPM.

Atago on the other hand, reloads in 16s, 10 barrels, 33000 alpha salvo damage, and 158,000 potential DPM.

Looking at the numbers, it's clear Kutuzov with IFHE, while having the same penetration values as Atago, will clearly do much more damage to armored targets. IFHE basically removed the one weakness of lower caliber guns, and thus unlocked their full DPM value whereas prior to this, some of your shells would shatter and thus the DPM would be similar to a cruiser with higher caliber guns.

Of course, this isn't even considering all the other things Kutuzov has like 19.1km range, smoke, and good anti-air.

Before IFHE, cruisers were differentiated well- CL's with 152-155mm guns would shoot more rapidly, but be less effective against armored targets and better against less armored targets (like DD's or other CA's), whereas 203mm CA's were slower firing, but heavy alpha damage and more effective versus BB's. Now it's simply the case that a CL does everything better than a CA, which simply doesn't make sense.

Are you all looking into this?

A:Yes. We have slightly different view on that, but overall, yes, that'll be addressed along with smoke change. We don't mind IFHE current efficiency, but we would like to make IFHE camping less efficient.

Q:我想谈谈关于指挥官技能的一些问题,在我看来有些技能让平衡变得更困难。

IFHE对152-155mm的CA来说实在提升太大了,小口径最大的劣势就因此消失了,而且这些船只需要稍微降低点火率就可以拥有接近200+mm炮的穿深。我觉得这东西对某些CA来说是过强了,比如说Belfast 和 Kutuzov。如果一艘152炮的CA可以靠更快的射速制造更多的伤害,你为什么还要去玩203mm的CA呢?

举个例子,Kutuzov 8秒装填,12门炮,一轮齐射的alpha伤害为16400,潜在DPM为224400

而Atago,装填16s,10个炮塔,一轮齐射的alpha伤害为33000,潜在DPM为158000

看看这些数字,很明显带了IFHE的Kutuzov,在已经有和Atago接近的穿深下,很明显可以对装甲目标造成更多的伤害。IFHE直接消除了小口径炮的劣势,也因此使这些船的DPM接近极限。你的有些炮弹可能会碎所以DPM会和重巡差不多。

当然,这些还没有考虑到Kutuzov的其他东西,比如说19.1km的射程,烟,还有防空。

在IFHE以前,巡洋舰的区别还是挺大的—CL的152或者155炮射速更快,但是对付重甲目标没那么有效,更适合去对付DD或者其他CA这种轻甲目标;203的CA的射速慢,但是alpha伤害高且更适合对付BB。现在是CL在各个方面都比CA好,这显然不合理

你们会调查这个吗?

A:会!我们的想法和你的有点不一样,但是总体来说差不多。这些都会和烟雾改动一起出来。我们不是很担心IFHE的现状,但我们会削弱IFHE蹲烟打法。

Q:By economy do you also mean xp gain? or just credits? What I meant was that DDs seem to be lower down in team rankings at the end (Sidenote: I am CL main).What I meant was, I feel as if DD who is doing well for his team, (you know spotting and smoking) doesn't really get any feedback at the moment from the game that he/she is contributing to the team if his torps keep missing. And ribbons would help negate this.But I think you understood, I'm just crap at explaining things.Thanks again for the answer.

Sub A:No, your explanation is good, and I argee that we need more in-battle feedback, and we will work on it:)

By economy I normally mean both credits and XP.

Cheers!

Q:你所说的经济上的是否也包括了XP呢,还是只是银币。我的意思是DD看起来最后在队伍里的排名都比较低,我觉得如果一艘DD为他的队伍做了很多(比如说侦查点亮和拉烟),但是他的鱼雷一直走偏,那他也不会真正得到什么实质性的回报。勋带可以帮忙解决这个问题。我认为你可以明白这个,但我真的不善于表达。再次谢谢你的回答。

A:不,你解释的很清楚,我们也觉得我们需要更多的这样的回报,我们会着手做这个的:)至于经济上我一般都指的是银币和XP

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