[最新情报]卫星升的更高 亚服FacebookQA

2017-08-10 10:02:25 神评论

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战舰世界 [最新情报]卫星升的更高 亚服FacebookQA

Q: When will USN CVs have their Loadout be adjusted?

A: In one of the near future updates. We would like to join this with adding AP bombs for USN CVs as a choice, so overall, some interesting changes for USN CVs are coming.

Q:美航的搭载什么时候可以调整呢

A:在近期的几次更新中。我们会把AP航弹作为美航的一个可选择的武器,所以说美航会迎来一些很有趣的变化

Q: Will there be another PvE missions to be planned?

A: For now, we see that players like 1st PVE season and Dunkerque event, so yes, we would like to continue developing PvE content.

Q:你们有没有计划别的PVE任务?

A:现在,我们知道你们非常喜欢这些PVE任务和敦刻尔克行动,所以,我们会继续开发PVE来加入新内容的。

Q: How does WG view the potential overbuffing of premiums, given how some premiums receive very heavy-handed buffs instead of slow-and-steady?

A: The Lo Yang is now unquestionably one of the best (if not the best) DDs at T8, to the extent that competitive rules require caps on it. We may also see this phenomenon in randoms with the T7 Indianapolis (being a straight up better Pensa overall). – Lo Yang in its current state is viable and good, but not the best T8 DD. It has become more universal, but still loses in terms of separate specializations – you can find a better torpedo boats, gun boats. As for premium ships tuning, we don’t want to do micro invisible buffs to them, we calculate safe and sufficient value and apply it. That’s all.

Q:你们对金币船加强过多这样的事是怎么看的?比如你们给了某些船很大的buff而不是缓慢而稳定的buff

A:在现在战斗中占点的激烈程度下,洛阳现在当然是8级最好的DD之一(如果不是最好的)。我们可以看到Indianapolis也是这样。洛阳现在的表现很好,但是也不是最好的,她的泛用性变强了,但是在各个方面都不算最强。你可以看到更好地鱼雷船,炮击船。至于金币DD的调整,我们不想做什么暗砍或者暗中加强。我们计算出合理的值然后实装,就是这样。

Q: Greetings spotter, who do the developers believe are better suited to balance the game; a good player who uses an objective approach or a highly subjective average/bad player? Following this, how do the developers believe they really can balance carriers, because it's been two years since the game has released and from the perspective of a decent carrier player, the patches towards carriers has been horrible, and not to be rude but from the public stats of the developers, nearly none of them play high tier carriers.

A: Hi. Overall, ships should be balanced based on those players who are most frequent in randoms – sad but true. However, taking skill into consideration is a must, that’s why we have tools for that. However, the majority of playerbase is primary, we cannot balance the game around 10% of audience. As for playing CVs, well, I am definitely not good at it for now, but those developers who play CVs and do Game Design, are quite good at it. No offence too, but our goal is to create a good game, not to be top players and play all day long instead of working. You don’t expect a piano creator to be the best piano player, right?

Q:你们认为谁更适合来进行平衡?是那种主观性很强但是玩的好的玩家还是那种客观的但是玩的中等甚至不算好的玩家?接着这个问题,开发组为什么会认为他们可以平衡好CV,因为这游戏出来已经两年了,但是从一个CV玩家的角度来看有些更新对CV来说实在是很糟糕。虽然说出来不好听但是从公开的数据来看,开发组几乎没人玩高阶CV。

A:总体来说,船是依据那些玩的最频繁的玩家的数据来平衡的,这令人沮丧,但这是实话。当然我们也必须把水平加入考虑范围,这也是为什么我们有相应的工具,不过玩家的主体才是重点,我们也不会为了10%的玩家来平衡。至于CV,我现在肯定玩的不算好,但是那些开发CV相关的开发者玩得都很好。无意冒犯,但是我们的目标是做一个好游戏,而不是成为什么顶尖玩家,连工作都不管整天就是玩游戏。你也不会期望最好的钢琴制作者同时也是个顶尖的钢琴家,对吗?

Q: Will Scenario be expanded to other tiers? (as in, Tier 8-10, as well as Tier 4 and below).

A: We would like to add more tiers in the future, yes. ( Sub_Octavian said that they are looking at tier 7 as intresting choice)

Q:PVE战役会被扩展到其他等级吗?

A:未来我们会加入其他的等级(S_O说他们觉得7级看起来是个不错的选择)

Q:Is there any plans to provide even more detailed statistics about a ship? Things like a Gun's Sigma value, their Horizontal/Vertical Dispersion - these are hard to find, and providing them help players to understand the game better.

A:For the most proposed changes, the answer is no. Thing is, it requires much work with very tiny output. Most players are not interested in even basic port specs, and more hardcore guys who are interested are using wiki articles and other high-level sources. For example, showing sigma value in port would confuse and not help the majority, and I am talking like 90% of players – so why add it? To sum up, we don’t want to spend resources adding something most players are not interested in.

Q:你们有没有计划提供更细致的船只数据?比如说sigma值,水平和垂直方向散布之类的,这些数据很难找,提供这些数据可以帮助玩家更好地了解这个游戏

A:没有这样的计划,这件事需要大量的投入但是没什么产出,绝大多数玩家都不在乎甚至是港口里的数据,至于那些硬核向的会去使用wiki和其他的资源。举个例子,加入sigma值会让很多人困惑,这帮不到玩家主体,而且我指的是90%的玩家,所以为什么还要这么做呢?总而言之,我们不想在绝大多数玩家不感兴趣的东西上面投入资源。

Q: Do you think HighTier Cruisers are not in their right place? In lower tier when a cruisers approach a BB, if they not careful they can be devastate, but in hightier cruisers have longer gun range and dont need to get near BB to shot and easily dodging BB's shells with skill incoming fire alert. BB now cant go into fight and force to sniping each other from >18km away. A BB can be kill in about 3 minutes when she get near a Cruiser without damaging that Cruiser.

A: I think, at high tiers, the cruisers have the same power as battleships, and this is very good. They are still more difficult to play, but at least they are absolutely viable.

Q:你有没有觉得高级CA的定位不太对,低级的时候CA在碰到BB时一不小心就会被秒,但在高级CA的射程也变远了,也不需要靠近BB来攻击,还可以通过来电提醒轻松扭掉BB的炮弹,BB现在不能直接冲上去,都是在18km外狙击,如果一艘BB在被近身时不去对CA造成伤害的话3分钟之内就要完蛋

A:我觉得,高级的CA和BB有了差不多的实力,而且这个很不错。现在在游戏过程中还是会碰到很多麻烦,但是至少现在的CA绝对可靠

Q: I was wondering if Gearing will have her historical speed in the game? Originally she had 36.8knots but in game was 36knots.

A: We will look into it, thank you.

Q:我在想Gearing能不能得到历史的36.8节航速,在游戏里只有36节

A:我们会调查的,感谢

Q: USS CL techtree will it be a possible update in the future?

A: Yes, it is possible, but not in the next few lines – it may happen a bit later.

Q:美国轻巡以后会出吗?

A:会,当然可能出,但是不会是在之后的几条线里,也许会稍微迟一点出

Q: Will Mahan have her concealment slightly buffed? After the changes of the commander skills, most of the ships will have access to CE (Concealment Expert) earlier. As of the current state, she probably had the worst concealment among all her peers.

A: We would like to buff Mahan, and your suggestion is one of the possible options. Thanks!

Q:Mahan的隐蔽性是不是应该buff一下?指挥官技能改了以后很多船都可以更早出隐蔽技能。现在的情况是她的隐蔽是同级最差

A:我们是想buffMahan,你的建议就是选项之一,感谢!

Q: Since we already have naval mine in operation mode, is it possible for DD and CL in game access it ?

A: Not in the near future, and not in this form. Actually, not everything that is good in PvE should be fetched to PvP – these are different modes.

Q:我们已经在PVE里见过水雷了,以后DD和CL会得到水雷吗?

A:最近不会,也不会以这种形式出现。事实上并不是所有PVE里表现好的东西都应该拿到PVP里来,这是不同的游戏模式。

Q: TRB on Shima when? I wanna trade repair for it.

A: We did consider this, but it is too toxic – 30 torps at once from one ship, and then imagine a division!

Q:什么时候给Shimakaze鱼雷装填助推器?为了那个我可以拿损管来换。

A:我们当然考虑过这个,但是这实在太恐怖了—30发鱼雷从一艘船射出来,再想想看组队会怎么样!

Q: Is there any plans to introduce the single fire torpedoes to the other lines to counter the hydro and radar rich environment at high tiers? If not, why?

A: No, because currently it is planned as Royal Navy trait.

Q:你们有没有计划把单发鱼雷给其他系以应对高阶的雷达水听遍地的情况

A:不,因为这是英系的特色

Q: About IJN CA. They, no, only the Mogami received a great buff for the 155mm turret traverse. But the 203mm variants of general IJN CAs, notably the Ibuki, are about the same as Aoba-Mogami 203mm in terms of the shells and arcs. Is there any plan for the devs to buff the Ibuki so she can has the Zao 203mm shells and arcs? I know Ibuki historically was an upgraded Mogami. Therefore in-game Ibuki needs to have an better version of IJN 203mm shells, which is Zao's shells.

A: Ibuki is probably not the best fun ship to play, but it is fine combat-wise. Sorry, but there is no need to buff her.

Q:关于日巡的,只有Mogami的155炮转速得到过一次大的buff。然而日巡大多都是203炮,特别是Ibuki,用的是和Aoba到Mogami差不多的炮。开发组有没有计划去buff Ibuki让她有Zao那样的炮。我知道Ibuki历史上是Mogami的升级型,所以Ibuki在游戏里需要有更好的炮。

A:Ibuki可能的确不是玩得最舒服的船,但是从游戏角度来讲还可以,所以不需要buff。

Q: Are there any plans to make AA mechanics more enganging for the non-cv players?The current AA mechanics is one of most terrible mechanic in the game due to its hard to balance;either the AA is too strong or too weak. Are there plans to at least make the secondary armament controllable to use as flaks against CVplane attacks? The secondary armament damage may be reduced in exchange for a ''scatter likeeffect'' (similair to Defensive fire & fighter attacking)and punish concentration attack from 1 direction ,forcing the CV to take multiple angle to attack.Furthermore,forcingnon-CV player to actually stick together to cover multiple angles . The CV can be compensate with more option to attack (ex;adjusting altitude that affect AA effectiveness such as higher altitude less prone to small AA damage but longer drop time in exchange , torp range & speed). I doubt the dev will ever change the AA Mechanics anytime soon.However ,its essential to improve AA balance and make it more enganging for both non-cv and cv players .

A:Overall, we think AA mechanics can really benefit from improvements, but we cannot afford it right now, and busy with other CV-connected problems.

Q:你们有没有计划让AA机制更需要非CV玩家的的操控。现在的AA机制是游戏里最糟糕的机制之一因为这个太难平衡,要么太强要么太弱。能不能让大口径防空炮可以手动操控来对抗CV的进攻?大口径防空炮的伤害可以降低来换取类似开AA的打散效果同时让CV的单方向进攻效果变差,迫使CV进行多方向进攻。还可以让非CV玩家抱团以进行多面防空。同时可以给CV更多的攻击选项来补偿(调整高度来影响防空效果比如说高空会使小口径防空炮效果变差但是会有更长的俯冲时间/投雷距离)我怀疑开发团队很快就会改进CV机制,但是进行AA的平衡且让它更需要玩家的参与这件事是非常重要的。

A:总体来说我们觉得AA机制会在改进中变得更好。但是我们现在没精力做。而且我们还有很多CV相关的问题要处理

Q: Can we expect line of Russian BBs?

A: There are already 2 Russian BBs in the game. Teoretically it is possible, but they are focused on another things now.

Q:毛战什么时候能出啊?(我也想知道这个啊!!!!!)

A:现在已经有两艘毛战了。理论上这是可行的,但是现在我们在关注别的东西

Q: Please don't let another ships (I think question was about Conqueror) to overmatch BBs frontal Armor...A: Even with 457, Conqueror will not be able to do it. That is Yamatos gimmick.

Q:别让别的船(就是FV215b 457)也有口径碾压了

A:457也不会产生口径碾压,那是Yamato的特色

Q: Whats the plan on RN DDs to be unique?

A: RN DDs are not in production right now, no answers.

Q:英驱以后会怎么样?

A:现在英驱还没有做,所以没法回答

Q: When you will fix damn MM for ranked battles?( Person asked if we will get balanced teams by SKILL)

A: For random battles, never. For ranked it already counts player league. They are going to introduce some intresting choice forclans regarding ranked battles.

Q:你们什么时候改排位的分房(按水平分房)

A:对于随机战斗来说,永远不会。对排位来说已经考虑到了玩家的排名等级,以后的军团战里会有这种内容

Q: When we can see clan wars coming to us?A: We are into internal tests, soon we will be heading toward supertesting. Sub_octavian hopes it will be this year.

Q:军团战什么时候来

A:还在内测,很快我们就会把它们放到超测中去。S_O希望今年可以出

Q: Any plans to make commonwealth tech tree?

A: We have some plans and discussion to add mixed and notfull brances into game. We might see them but not commonwealth tech three.

Q:有没有英联邦线的计划?

A:我们有加入混合线和支线的计划。我们会看到这些船但是这些船不会有英联邦这条线。

Q:The latest updates to the Russian destroyers have been lowered in terms of their concealment and maneuverability, for example the khaba is no longer a destroyer

A: We buffed Ognevoi and Grozvoi. But Khaba had to be nerfed as she was too powerful. Sub_octavian hopes that they will NOT have to nerf her more. (Maybe maybe maybe there is chance to be nefred somewhat more)

Q:最近的更新降低了毛驱的隐蔽性和机动性。哈巴现在已经不再是DD了

A:我们buff了Ognevoi和Grozovoi,但是哈巴当时太强了所以要削。S_O希望不用再继续削了(谁知道之后还会不会再削)

Q; Can youlet us to custom manage camoflages?

A: No. But we have some ideas andyou will see in future update.

Q:你们能不能让我们自己做迷彩啊

A:不行,但我们有些主意,你们之后会看到的

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